Pollution Solutions Lite


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

Content
2 years ago
1.1
1.86K
Combat Enemies Mining Fluids Manufacturing Power

2.0 Update

posted by Schuby 5 months ago
General
8
last message by Avalanch 3 days ago

Remove dependency on Xonomass

posted by Dominiquini 2 years ago
Ideas & suggestions
4
last message by micah.weihert 1 year, 6 months ago

Verbose log messages

posted by Breadtea 1 year, 9 months ago
General
2
last message by Breadtea 1 year, 9 months ago

Error loading mod

posted by Felixacat 2 years ago
Bugs
10
last message by ZarSasha 1 year, 9 months ago

Allow Deconstruction Planning

posted by EnderOmega 2 years ago
General
5
last message by daniels1989 2 years ago

Small tweak to pollution processing tech

posted by Austin5003 2 years ago
Ideas & suggestions
1
last message by daniels1989 2 years ago

Toxic Turret kills walls

posted by illiander42 2 years ago
Bugs
4
last message by daniels1989 2 years ago

Error loading mod

posted by Vastined 2 years ago
Bugs
2
last message by daniels1989 2 years ago

pollution collector do nothing

posted by Biviho 2 years ago
General
1
last message by daniels1989 2 years ago

integration with krastorio and rampant/other biters

posted by Biviho 2 years ago
Ideas & suggestions
4
last message by daniels1989 2 years ago

Research requirements and some other stuff

posted by TheOddrGuy 2 years ago
Ideas & suggestions
3
last message by TheOddrGuy 2 years ago

Doesn't connect to incinerator

posted by HumanHickory 2 years ago
General
1
last message by daniels1989 2 years ago