Pollution Solutions Lite


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

Content
1 year, 7 months ago
1.1
1.85K
Combat Enemies Mining Fluids Manufacturing Power

2.0 Update

posted by Schuby 3 days ago
General
2
last message by Schuby 3 days ago

Remove dependency on Xonomass

posted by Dominiquini 1 year, 8 months ago
Ideas & suggestions
4
last message by micah.weihert 1 year, 1 month ago

Verbose log messages

posted by Breadtea 1 year, 4 months ago
General
2
last message by Breadtea 1 year, 3 months ago

Error loading mod

posted by Felixacat 1 year, 7 months ago
Bugs
10
last message by ZarSasha 1 year, 3 months ago

Allow Deconstruction Planning

posted by EnderOmega 1 year, 8 months ago
General
5
last message by daniels1989 1 year, 7 months ago

Small tweak to pollution processing tech

posted by Austin5003 1 year, 9 months ago
Ideas & suggestions
1
last message by daniels1989 1 year, 8 months ago

Toxic Turret kills walls

posted by illiander42 1 year, 9 months ago
Bugs
4
last message by daniels1989 1 year, 9 months ago

Error loading mod

posted by Vastined 1 year, 10 months ago
Bugs
2
last message by daniels1989 1 year, 9 months ago

pollution collector do nothing

posted by Biviho 1 year, 9 months ago
General
1
last message by daniels1989 1 year, 9 months ago

integration with krastorio and rampant/other biters

posted by Biviho 1 year, 9 months ago
Ideas & suggestions
4
last message by daniels1989 1 year, 9 months ago

Research requirements and some other stuff

posted by TheOddrGuy 1 year, 10 months ago
Ideas & suggestions
3
last message by TheOddrGuy 1 year, 9 months ago

Doesn't connect to incinerator

posted by HumanHickory 1 year, 11 months ago
General
1
last message by daniels1989 1 year, 11 months ago