Hi, I know you've just fixed and simplified the original mod, but perhaps you would be interested in making it even better?
Regardless, I'll just throw some ideas I think would make the experience better and more fun imo.
1: Research placement and requirements
Issue:
Now the research is kind of confusing, considering the toxic incinerator is unlocked early with red/green science, but to get the heatpipes that require it to work you need to unlock nulear power considerable later in the game with red/green/blue science.
Possible solution:
Split the research into different categories:
- Pollution Collection (red/green): Pollution Collector, Blue Xenomass, Red Xenomass
- Pollution Processing (red/green): Toxic Sludge, Toxic Waste Treatment, Fill Toxic Sludge barrel, Empty Toxic Sludge barrel
- Pollution Warfare (red/green/military): Toxic Dump , Toxic Turret, HEV Suit
- Pollution Solution (red/green/blue): Toxic Incinerator, Low-heat Exchanger -- Either locked behind nuclear power, or make the heatpipes unlock with this recipe too.
2: Collecting pollution have a cost
Issue:
Now it's free ¯_(ツ)_/¯
Solution:
Have it cost power, or something else to collect.
a: Electricity -- At least it should need a fan sucking the gas out of the air.
c: Electricity + coal -- Coal is needed to filter the air and capture the pollution?
Addition: If possible.
- Hand held sludge weapon -- would also require a new ammo type. Purple skinned flamethrower and ammo maybe?
Anyway, thanks for maintaining this mod and Happy New Year! :)