Pollution Solutions Lite


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

Content
1 year, 9 months ago
1.1
1.85K
Combat Enemies Mining Fluids Manufacturing Power

i integration with krastorio and rampant/other biters

1 year, 11 months ago

hi! i wanted to ask if it is possible to add compatibility with krastorio biomass, maybe a recipe that consume a large amount of it since it is generated a lot and can be crafted at some point

also i wanted to ask if it's possible to add compatibility with rampant and other biter mods like arachnids and explosive biters, since it looks like those biters and nest don't drop any items (or there is the need to do the research first before the drop become available?)

1 year, 11 months ago
(updated 1 year, 11 months ago)

edit: the item is actually dropped by rampant and other mos biters, ther was some stange issue with biters faction mod, removing it solved the issue.

about that compatibility with krastorio i have something to add: it could be a solution for huge amount of lag cause of the huge amount of items on the ground: add an option to remove the drop and use krastorio/ warmonger biomass to refine into the drop.

the reason why this would be similar in scope is because biomass is recovered around nests, so it forces you to go out. yeah, it can also be crafted, but it's a somewhat similar process of biters dying at your base and dropping the item.
maybe it would cos a low amount for a blue one and a high amount for a red one.

1 year, 11 months ago
(updated 1 year, 11 months ago)

1 The mod only looks at the "enemy" faction and then determines what to drop, and how much, based on whether its a "unit" (biters, spitters, any other units other mods may add), a "turret" (worms), or a "unit-spawner" (nests). If a mod adds biters into another faction, which is what I'm assuming the biters faction mod does, then those are currently not taken into account.

I'll take a quick look at that mod, shouldn't be too difficult to implement.

2 I haven't played with Krastorio/Warmonger yet, but I'll add it as a request. One possibility could be to also drop xenomass when mining the creep, another would be to ignore xenomass entirely and substitute is for biomass instead.

One thing I do want to mention is that apparently the original mod had a feature that automatically marked each drop for deconstruction, so bots would try to pick them up immediately. Don't know why that was removed entirely, but that could help with lots of drops piling up.

1 year, 11 months ago

It eas probably removed because, if i'm not mistaken, there is a limit on hos many task robots can handle, and if a lot of items are dropped outside of the network it can be filled up with those task that are never completed and totally block robots functionality.

It happened to me some time ago while trying out endgame combat or enemy loot

1 year, 11 months ago
(updated 1 year, 11 months ago)

Support for biter factions has been added in the latest update

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