Pollution Solutions Lite


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

Content
1 year, 9 months ago
1.1
1.85K
Combat Enemies Mining Fluids Manufacturing Power

g Allow Deconstruction Planning

1 year, 10 months ago

I'm unable to put Red or Blue Xenomass as a whitelisted/blacklisted item in the Decontrsuction plan, even via inventory selection.

Could you add that, or let me know how you're auto-collecting via another mod?

1 year, 10 months ago

Quick update, I'm using "Loose Item Cleanup" to handle this.

I am missing the barrel recipe, I'll open another thread for that.

1 year, 9 months ago

Xenomass isn't an entity that can be deconstructed, it's an item dropped on the ground and can only be "deconstructed" by using the "Item on ground" special filter.

Which barrel recipe are you missing?

1 year, 9 months ago
(updated 1 year, 9 months ago)

Sorry for the delayed response, I don't have the ability to barrel up or empty Toxic Sludge or Pollution. I added the mod to an existing save, unfortunately it didn't unlock the recipe.

I confirmed via scenario editor that un/re-researching fluid handling resolves the issue, but we want achievements enabled, so I'd rather not use the lua command to un/re-research that.

I can upload my save and send it to you if that would help (or send the IP of my server so you can save your own copy / sync mods)

1 year, 9 months ago

Ah I see now. I'll have to add a migration to fix that in existing saves, apparently. I'll do that this weekend, shouldn't be too difficult

Weirdly enough they did unlock on our server...

1 year, 9 months ago

I've just uploaded a version that has a migration to unlock barreling recipes for toxic sludge and polluted air. Please try it with this version.

This thread has been locked.