An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Looks like Factorio 1.1.6 broke something. Crash on Factorio startup. Only Krastorio 2 (1.0.15) loaded. Krastorio relevant lines from factorio-current.log: https://pastebin.com/He1qDpsc
Yup samesies https://drive.google.com/file/d/1VBr4wXxyydCz6-vCl17QKGTdESejZbOa/view?usp=sharing
I have the same problem; error in assignID: item subgroup with name 'crash-site' does not exist. Source: KR-crash-site-lab-repaired(item) Krastorio2(1.0.15)
same
Fixed
Sweet, Thank you. ^_^
Thank you for the fast response Linver.