An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Just a minor but very confusing mistake if you read changelogs (I guess nobody but me does). You put 2nd of november in changelog for actual version 1.0.12 instead of 2nd of december
It's a K2 tradition, write a wrong date sometime, ahaha I will fix it next time as usual, don't be mad :)
The changelog is broken again, doesn't even show up now.