Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

b [Fixed] bad zip file

4 years ago

Hello,

I tried to mod a Linux server but i keep running in this error:
0.081 Error ModManager.cpp:910: Mod package read error. Opening zip /home/factorio-server/factorio/FactorioModed/factorio/mods/Krastorio2_1.0.7.zip failed: Bad zip file

Does anybody else had this problem? And has a solution?
Every other mod I tested works.
No other mod is installed.

Here are some more Details:

0.000 2020-10-16 01:26:14; Factorio 1.0.0 (build 54889, linux64, headless)
0.066 Operating system: Linux (Debian 10)
0.066 Program arguments: "./bin/x64/factorio" "--start-server-load-latest" "--server-settings" "./data/server-settings.json"
0.066 Read data path: /home/factorio-server/factorio/FactorioModed/factorio/data
0.066 Write data path: /home/factorio-server/factorio/FactorioModed/factorio [315497/482730MB]
0.066 Binaries path: /home/factorio-server/factorio/FactorioModed/factorio/bin
0.072 System info: [CPU: Intel(R) Xeon(R) Gold 6140 CPU @ 2.30GHz, 4 cores, RAM: 16042 MB]
0.073 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.073 Running in headless mode
0.081 Error ModManager.cpp:910: Mod package read error. Opening zip /home/factorio-server/factorio/FactorioModed/factorio/mods/Krastorio2_1.0.7.zip failed: Bad zip file

I hope you can help me :)
sry for bad english

4 years ago

The solution is to unzip the file on your pc, Zip it again and upload it.

4 years ago

I will fix it directly in the new version in the next month