An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
The BioLab doesn't seem to unload using a loader.
Forgot to add that I'm loving Krastorio 2 and really don't care much if you fix this or not. Just reporting it incase you weren't aware. The greenhouse unloads just fine.
Thanks for all the work on this mod.
I take it all back. Problem was in chair, not in Krastorio2.