An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Logistic mode expands the orange zone, but construction mode has the same green zone as normal mode? Or am i doing somthing wrong :S
Found the error: There is a copy&paste error in file "lib\public\data-stages\create-roboport-states.lua", the construction-mode part has a few lines where it still refers to the logistic_roboport variable
Hi, thank u for the bug report. Should be fixed in the latest versions, if persist tell it to us and will try to solve it!