HeroTurrets_Redux


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
10 days ago
2.0
1.52K
Combat

[ Will Implement] Setting to Only Copy/Paste Base Turret Not Ranked

posted by hraukr a day ago
Ideas & suggestions
3
last message by hraukr a day ago

[Thanks!] Thank You

posted by DennyPhantom 2 days ago
General
1
last message by Fortheking55 a day ago

[Potentially Implementing] Ammunition and Life

posted by Mr-Lin 4 days ago
Ideas & suggestions
2
last message by Fortheking55 2 days ago

[Implemented] area of fire

posted by Mr-Lin 13 days ago
Ideas & suggestions
7
last message by Mr-Lin 10 days ago

[Answered] Rate of fire / cooldown

posted by daishi147 11 days ago
General
5
last message by daishi147 10 days ago

[Fixed] 3/30 Crash after update

posted by Arrevax 10 days ago
General
4
last message by Arrevax 10 days ago

[Fixed/ Reverted] Rank icons change?

posted by Meltea 14 days ago
General
3
last message by Fortheking55 13 days ago

[Thanks :) ]Woo!

posted by evilbobman 15 days ago
General
1
last message by Fortheking55 15 days ago

[Implemented] Alter "Rank Modifier" to be a Multiplier

posted by hraukr 18 days ago
Ideas & suggestions
12
last message by Fortheking55 16 days ago

[Fixed] error -- gun is a nil value

posted by Vigr 19 days ago
Bugs
5
last message by Vigr 19 days ago

[Fixed] Target List

posted by Cloudseeker 20 days ago
Bugs
4
last message by Fortheking55 19 days ago

[Fixed] HeroTurrets & Maraxsis

posted by TheWiznard 24 days ago
Bugs
5
last message by Fortheking55 24 days ago

[Fixed] __HeroTurretRedux__/prototypes/scripts/types.lua:499: bad argument

posted by Hoochie 25 days ago
Bugs
8
last message by Fortheking55 24 days ago

[Fixed] Crash on start

posted by PigStyle 25 days ago
Bugs
3
last message by Fortheking55 25 days ago