HeroTurrets_Redux


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
18 hours ago
2.0
2.11K
Combat

b [Fixed] HeroTurrets & Maraxsis

a month ago

Hello, I get a failure to load when using hero turrets and the Maraxsis planet mod. Not sure if its Maraxsis or hero turrets tho.
https://mods.factorio.com/mod/maraxsis

Failed to load mods: Error while loading entity prototype "hero-turret-1-for-zeus-wrath-zeus-turret" (electric-turret): Different frame counts (expected 1, but has 30) in animation layers of HeroTurretRedux/graphics/entity/turret/hero-1-base.png in property tree at ROOT.electric-turret.hero-turret-1-for-zeus-wrath-zeus-turret.graphics_set.base_visualisation[0].animation.layers[1]
Modifications: HeroTurrets_Redux › ○🌐Maraxsis

thanks for updating the mod, one of the essentials for modded playthroughs with harder enemies imo and excited start using it again!

a month ago

Hey!

I'll take a look right now and see what I can find. This is also an essential mod for my playthrough with Rampant Fixed!

a month ago

Found the issue. Will have a fix soon. It was the Zeus Wrath Turret mod.

a month ago
(updated a month ago)

Just pushed a fix.

Unfortunately, I had to skip adding the Zeus tower as a hero turret. The mod itself just isn't compatible with the way turrets keeps track of themselves while leveling, but it should be fine to have them together now.

a month ago

thank you! sorry about that didn't even read the log myself coulda helped to put that in there... will be sure to enjoy the mod though, cheers!

a month ago

No problem!! Have fun!! :D

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