Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
Version: 1.0.24 Date: 03/30/2025 Features: - Added new settings to allow you to set your own buff percentages for Attack Speed and rotation per rank. Similar to custom buff percentage. Will default to what the overall buff percentage is if not enabled.
Version: 1.0.23 Date: 03/30/2025 Bugfixes: - added mising nil check
Version: 1.0.22 Date: 03/30/2025 Tweaks: - updated the locale file to be more in line with what it is actually changing
Version: 1.0.21 Date: 03/30/2025 Features: - Added new settings to allow you to set your own buff percentages for Max Health, Range and Cooldown per rank. Will add more at a later date. Similar to custom buff percentage. Will default to what the overall buff percentage is if not enabled. Tweaks: - Changed the max custom buffs from 500% to 1000%. Be warned high values can break your game, but for those with super computers, have at it. Balance: - Updated the cooldown modifier calcuation to be more in line with the actual buff being applied. Was WAY too powerful. Your turrets rate of fire at later ranks will be severly nerfed compared to what it was. Use the custom firerate setting if you want to boost it back to what it was
Version: 1.0.20 Date: 03/27/2025 Tweaks: - Changed the max custom buffs from 200% to 500%. Be warned high values can break your game, but for those with super computers, have at it.
Version: 1.0.19 Date: 03/25/2025 Bugfixes: - Fixed bug with having a custom names that were more than 12 values causing the mod to crash on startup Tweaks: - Reverted rank icon change. - removed the minimum number for custom ranks from 6 to 1
Version: 1.0.18 Date: 03/25/2025 Tweaks: - Updated locale file for setting tool tip to show the new maximum of 200% instead of 999%.
Version: 1.0.17 Date: 03/25/2025 Tweaks: - Changed maximum buff from 999% to 200%. This is to protect users from bricking their games if they get wild.
Version: 1.0.16 Date: 03/25/2025 Features: - Added new settings to allow you to set your own buff percentages per rank. Similar to custom rank names / kill / damage.
Version: 1.0.15 Date: 03/24/2025 Features: - Added new settings to allow you to set your own kill / damage ranks. Similar to the custom rank names - changed the max threshold of the inidividual turret rank settings from 20 to 100
Version: 1.0.14 Info : - Since the kills / damage done needed for ranks were changed, you might see some of your turrets downgrade ( or even upgrade if it had enough kills) to other ranks. Tweaks: - Reworded some of the setting descriptions to be more clear on what they do. - changed the setting for the Artillery Turret Modifier setting to be 1.5 to be more balanced. Balancing: - Rebalanced the kills / damaged needed for ranking. Previously it felt too easy to get the first couple of levels and then took a long time to get to the final rank. I have flattened this a bit and increased the amount of kills needed to get the first couple of ranks. New values can be found on the mod home page. Features: - Added two new Prestige ranks which each give a 5% increase to the total buffs applied for a total of a 60% buff at max rank (previously 50%). The previous final rank still gives the same amount of buffs at 50%.
Version: 1.0.13 Features: - Added in the functionality for turrets to keep their circuit connections when they are promoted
Version: 1.0.12 Compatibility: - Added a check for nil on data load for compatibility with mods that do not contain "gun" prototypes
Version: 1.0.11 Fixes: - Fixed an issue with control behavior settings not checking if the entity was valid
Version: 1.0.10 Fixes: - Fixed an issue with the entity not being valid before building out the priority targeting settings
Version: 1.0.9 Fixes: - Fixed an issue where the priority targeting settings were not being copied over to the newly leveled turret - also fixed a related issue with circuit settings not copying over. Found an issue with circuit connections not copying over but have not found a good solution just yet.
Version: 1.0.8 Fixes: - added a nil check for entity.maxhealth for turrets like laser walls
Version: 1.0.7 Tweaks: - Updated the level badge placement logic Compatibility: - skipping Zeus Turret mod and disabled
Version: 1.0.5 Fixes: - Fixed an issue with Concentrated solar mod not working correctly. Just disabled for this mod for now - Fixed an issue with a nil value found for some modded turrets
Version: 1.0.2 Fixes: - Fixed path in info.json
Version: 1.0.0 Compatibility: - Ported HeroTurrets to Factorio 2.0. Added Space Age compatibility