HeroTurrets_Redux


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
2 months ago
2.0
5.45K
Combat

i [Answered] custom kill ranks, have almost no meaning.

a month ago

Please consider making custom kill rank be the real numbers required instead of an linear between the first and last.

example of current state of afairs:
if one where to place rank 1 at 300 rank 2 at 750 and rank 9 above 120000, for rank 2 you would need effectively 15k and whatever you put for rank 3 would need 30k. making this quite a useless feature, to be fair the description of said setting does explain this.

I get this is nice for linear progression of turret abilities, but I personaly like the idea of a exponent like progression where the first few ranks barely increaase the abilities of said turret, where as older more veteran turrets that have served the border guard more be much more valuable.

ofcourse this is all personal preference, but there is virtualy no point in coming up with custom kill ranks, unless its linear.

Anyway, thank you for your time reading this.

a month ago

Howdy! Thank you for posting. If the number of ranks are equal to the number of kill counters then it will take those exact values for each rank.

So if you have 6 ranks ( the default )

You can set the number of kills to be an exponential by having 6 numbers. I only do the linear thing if the amount of custom kill ranks is not equal to the amount of ranks.

a month ago

I had one entry to many, lol. I am so sorry. It does work! that explains lot.

thanks btw

a month ago
(updated a month ago)

Haha no problem! I really wish there was a better way to display it in start up settings, but they only give you so much to work with…

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