HeroTurrets_Redux


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
29 days ago
2.0
8.55K
Combat

b [Fixed] error -- gun is a nil value

1 year, 19 days ago

Не удалось загрузить следующие моды: HeroTurretRedux/prototypes/scripts/types.lua:448: attempt to index local 'gun' (a nil value)
stack traceback:
HeroTurretRedux/prototypes/scripts/types.lua:448: in function 'local_create_turret'
HeroTurretRedux/prototypes/scripts/types.lua:772: in function 'local_create_turrets'
HeroTurretRedux/prototypes/scripts/types.lua:785: in main chunk
[C]: in function 'require'
HeroTurretRedux/data-final-fixes.lua:6: in main chunk

1 year, 19 days ago
(updated 1 year, 19 days ago)

Hi Vigr, thanks for the modlist. I'll add them add see why it is having issues. I went ahead and pushed a quick fix so you should be able to load the game, but you might have unforeseen issues with a moded turret leveling up. I'll see if I can find what the problem is after downloading all these mods.
Thanks

1 year, 19 days ago

If your game boots up, could you post your factorio-current.log file? I want to see what the issue was. I cannot seem to get the error myself..

Thanks!

1 year, 19 days ago

thx you! now okk!

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