HeroTurrets_Redux


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
2 months ago
2.0
5.45K
Combat

b error

a day ago

hello Fortheking55 :)
Thank you for making such a fun mod.
An error occurred at startup.

모드 불러오기 실패: HeroTurretRedux/prototypes/scripts/types.lua:867: attempt to index field 'animation' (a nil value)
stack traceback:
HeroTurretRedux/prototypes/scripts/types.lua:867: in function 'local_create_turret'
HeroTurretRedux/prototypes/scripts/types.lua:1120: in function 'local_create_turrets'
HeroTurretRedux/prototypes/scripts/types.lua:1138: in main chunk
[C]: in function 'require'
HeroTurretRedux/data-final-fixes.lua:6: in main chunk

a day ago
(updated a day ago)

I checked and it seems to be a conflict with the mod below.
https://mods.factorio.com/mod/snouz_long_electric_gun_turret

Since I'm currently adding a biter mod, I'm also adding turret mods at the same time.
There are still a lot of turret mods to add and test, so I'm guessing there will continue to be mod conflicts. X)
I'll continue to report any mod conflicts in the future.
In any case, this Mod is my top pick :)
I used a translator, so the English may not be smooth.
Thank you.

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