Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Teleports trains through tunnels between clusterio instances. Warning: work in progress alpha.
Mods introducing new content into the game.
Mods introducing new content into the game.
EN: Based on an idea from an user on my rail car mod. Adds streets and a street car. It isnt meant as an improvement for locomotives, but more of some alternative travelling method, especially for people that like to city build. Due to lack of graphics skill, this mod reuses factorio assets. DE: Basiert auf die Idee eines Benutzers für meine Rail Car mod. Fügt Straßen und ein Straßenauto hinzu, ist aber nicht als Ersatz für Züge gedacht. Es soll lediglich ne alternative Fortbewegungsmethode darstellen, die eventuell für City-Builder interessant sein könnte. Weil Ich keine eigenen Grafiken erstellen kann, benutze Ich Texturen von Factorio.
Mods introducing new content into the game.
Mods introducing new content into the game.
The Big Bags mod updated for Factorio 0.18, rebranded as Huge Bags.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod to make the Logistic System research cost space science, compatible with all modded logistic chests and techinologies
Mods introducing new content into the game.
Make train wagons small and light, or big and heavy. Default scaling is 0.5, so a 1-8 train will carry as much as a 1-4 train, and go the same speed.
Mods introducing new content into the game.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes all recipes using fluids to use barrels instead. You'll have to deal with a lot of empty barrels.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Prevents death by [jerk] trains. Credits to cdaringe for the original, all I did was update factorio version. See the original mods.factorio.com/mod/nice-try-train for a working version (0.18 support has been added)
Mods introducing new content into the game.
Adds 'du hast nachrang' / 'you have to give way' sounds to the programmable speaker.
Mods introducing new content into the game.