Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds crude -> heavy oil cracking and makes cracking the first oil technology
Mods introducing new content into the game.
Adds signals to allow stations to couple/uncouple trains automatically.
Mods introducing new content into the game.
Adds recipes for stacking & crating from Bio Industries Mod
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs.
Mods introducing new content into the game.
add lesser drones and roboports and you can use them very early stage in game
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds basic robots. (Upgraded to 0.16, original work from Ulyssessword)
Mods introducing new content into the game.
Within this mod is a series of contracts for rewards when item boxes are sent into space.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modular personal roboport with a configurable number of tiers.
Mods introducing new content into the game.
Mods introducing new content into the game.
You don't need fluids to mine, but you have to process the raw ore with it before you can use it.
Mods introducing new content into the game.
Allows to smelt Iron and Cooper and transport it using pipes and storing it using tanks. Molten Metal can later be moulded into plates. (or steel)
Mods introducing new content into the game.
Mods introducing new content into the game.
a good start: power-armor-mk2, fusion-reactor-equipment = 2, personal-roboport-mk2-equipment = 2, battery-mk2-equipment = 6, construction-robot = 50, exoskeleton-equipment = 6, personal-laser-defense-equipment = 6, submachine-gun, uranium-rounds-magazine = 200
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large capacitors to allow quick battery equipment recharge for longer journeys.
Mods introducing new content into the game.
This mod adds a liquid which can be used to make the other science packs using glass and a 'modifier'. This is the DyWorld version of Universal Science.
Mods introducing new content into the game.