Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Inspired by the new concrete tileset shown in FFF #120, this mod adds diagonal edges to concrete.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds dynamically created contaminated ores, ore processing, more chemical plants and refineries. Features can be toggled with config file. Should work with (almost) all mod ores. Conditional recipes if bobmods is present. Feature complete 'release candidate'.
Mods introducing new content into the game.
This mod adds a new building that cannot hold any logistic robots, but can broadcast the effect of existing roboports to larger areas.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Alternative texture for the Rail Tanker Mod, Graphics and code by R3CONN3R, Mod format by Nexela
Mods introducing new content into the game.
Slows down the headlong tech rush by making them more expensive. New cost is based on the technologies depth in the tech tree.
For all it's faults, the music from earlier versions of Factorio was actually quite good. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Define a challenge on a chosen map and try to complete it as fast as you can, or in a limited time. Publish it on the factorio forum (section Maps and Scenarios) to challenge other players, and see if someone can beat your personal record...
A new technology with diffusers that continuously spray a modified solid insecticide that slowly kills aliens approaching it at long distance. Nice to have some of them close to your walls : it saves some laser energy...
Mods introducing new content into the game.