FlyTox (alien insecticide with diffusors)


A new technology with diffusers that continuously spray a modified solid insecticide that slowly kills aliens approaching it at long distance. Nice to have some of them close to your walls : it saves some laser energy...

4 years ago
0.13 - 0.14
1299
Owner:
binbinhfr
Source:
N/A
Homepage:
https://forums.factorio.com/viewtopic...
License:
Unnamed license
Created:
5 years ago
Latest Version:
1.0.6 (4 years ago)
Factorio version:
0.13 - 0.14
Downloaded:
1299 times

For details, complete screenshots, discussion, suggestions, questions or bug reports, please use the dedicated thread on the forum (link above), because there is no email notifications on this portal for the moment.

INTRODUCTION

Well bacteriologic war is not very clean, ethical nor ecologic, and the Galactic Rights Council always pretended that it's baaaad... Ok, Ok.

But everybody know that it is efficient ! And as we are alone on this planet, no journalist will take any picture, so let's get dirty with these filthy aliens who are stepping in your potatoes fields ! ;-)

So, you know about these electric plugs against purple mosquitos that you let working all night long on planet Tatooine ?
Well, it's almost the same thing, just a little small step bigger...

Let me introduce to you Flytox : a new technology with diffusers that continuously spray a modified solid insecticide that slowly kills aliens approaching it at long distance. Nice to have some of them close to your walls : it saves some laser energy...

NOTES:

  • 1 diffusor consumes 1 flytox cube every 60 seconds. With one chemical plant, you can craft 400 cube per minute. So it should be enough to feed more than a hundreth of these devices. Then use your robots or belts...
  • 1 diffusor has a range of 40m that you can visualize with the circular poison cloud.
  • 1 diffusor creates +5 poison damage per second as an area damage, to unit and also to spawners.

VERSIONS:

1.0.5 - correct a problem that new cloud attacks also player's own buildings.
1.0.4 - corrects problem with his_crafting() still true even if no more power...
- now damage is directly handled by the cloud. Mod just po/unpop cloud at the right time and refresh it.
- nicer cloud animation.
1.0.3 - adds a visual effects for the poison cloud (you can disable it in config.lua)
1.0.2 - corrects problem with diffusor deconstruction
1.0.0 - Initial release.