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Well bacteriologic war is not very clean, ethical nor ecologic, and the Galactic Rights Council always pretended that it's baaaad... Ok, Ok.
But everybody know that it is efficient ! And as we are alone on this planet, no journalist will take any picture, so let's get dirty with these filthy aliens who are stepping in your potatoes fields ! ;-)
So, you know about these electric plugs against purple mosquitos that you let working all night long on planet Tatooine ?
Well, it's almost the same thing, just a little small step bigger...
Let me introduce to you Flytox : a new technology with diffusers that continuously spray a modified solid insecticide that slowly kills aliens approaching it at long distance. Nice to have some of them close to your walls : it saves some laser energy...
- 1 diffusor consumes 1 flytox cube every 60 seconds. With one chemical plant, you can craft 400 cube per minute. So it should be enough to feed more than a hundreth of these devices. Then use your robots or belts...
- 1 diffusor has a range of 40m that you can visualize with the circular poison cloud.
- 1 diffusor creates +5 poison damage per second as an area damage, to unit and also to spawners.
1.0.5 - correct a problem that new cloud attacks also player's own buildings.
1.0.4 - corrects problem with his_crafting() still true even if no more power...
- now damage is directly handled by the cloud. Mod just po/unpop cloud at the right time and refresh it.
- nicer cloud animation.
1.0.3 - adds a visual effects for the poison cloud (you can disable it in config.lua)
1.0.2 - corrects problem with diffusor deconstruction
1.0.0 - Initial release.