Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Alternative texture for the Rail Tanker Mod, Graphics and code by R3CONN3R, Mod format by Nexela
Mods introducing new content into the game.
Slows down the headlong tech rush by making them more expensive. New cost is based on the technologies depth in the tech tree.
For all it's faults, the music from earlier versions of Factorio was actually quite good. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Define a challenge on a chosen map and try to complete it as fast as you can, or in a limited time. Publish it on the factorio forum (section Maps and Scenarios) to challenge other players, and see if someone can beat your personal record...
A new technology with diffusers that continuously spray a modified solid insecticide that slowly kills aliens approaching it at long distance. Nice to have some of them close to your walls : it saves some laser energy...
Mods introducing new content into the game.
This area selection tool is an extension of the classical copy-paste settings feature, that allows multiple paste on a group of objects in one operation, but also selectively wiping their settings.
Extends the poor Combat Robots Time-To-Live... Let them live their life!
Small changes concerning balance, gameplay, or graphics.
A simple mod that will remind you to take a break after a set amount of time that you can specify when loading a save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod does 2 things : updates stack size for all items found and updates stats for armors, weapons and ammunitions. More information at https://github.com/VictorRos/stack-update
Mods introducing new content into the game.
Simple, clean resorter mod for a clean crafting UI. This mod aims to support absolutely all Factorio mods, in order to provide any player with a perfectly clean crafting UI. It will also resort large mods like 5dim's, andrew's, angel's and bob's mods.
Adds Mid/Late game machines that make crafting, smelting and reduce pollution alot faster, and for early game an upgraded burner mining drill to mine super fast
Mods introducing new content into the game.
Mods introducing new content into the game.
Tile info: Temperature, elevation, moisture, roughness, terrain, shrubs, trees...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.