Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds an unarmed tank with a large equipment grid (12x8) to be used with Bob's Vehicle Equipment. The tank is slightly stronger than the vanilla tank. For vanilla plus games.
Mods introducing new content into the game.
Modifies Wireless Charging mod coils to be compatible with Bob's Vehicle Equipment.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds progression through ages of technology. (Not complete) Will feature new items and weapons, technologies and recipes.
Fire bugs delight :) Forrest regrow after being destroyed and allows player to grow trees.
Small changes concerning balance, gameplay, or graphics.
raises the minimal production of an oil field to 40%, intended for use with RSO due to the reduction in the number of oil fields
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds capsules to catch the native inhabitants and the necessary infrastructure to farm them.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds hours of ambient music to the game. Style is a mix of ambient music, IDM, and classical -- and was all originally played live. (That's why it's a jam!) Visit our YouTube page for more info.
Mods introducing new content into the game.
Splits stack size for normal and stack inserters into linked research branches.
Makes recipe products always visible on tooltip, even if there is only one product in the recipe.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.