Adds quarry buildings to the game, which mine ores without an ore patch.
Adds an aquafarm, which produces fish.
Adds far-flung outposts to encourage exploration, expansion, and networking on a large scale.
Cars now automatically clear impeding trees and rocks.
Adds colored hazard concrete and rectangular marker tools to allow easy factory planning.
Adds capsules to catch the native inhabitants and the necessary infrastructure to farm them.
Gives new use to alien artifacts as ore enrichment, growth, and dissolvent.
Decreases storage capacity of many containers and adds some new options.