Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Very pointless mod, Requires SE, adds paperclips once you hit endgame. go measure your PPM
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Xchos Coal Reactor, the Portable coal reactor generating energy for your suit
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Cheap OP Stone Ammo with high damage...? This Ammo was created for world/mods that have limited starting resources and making traditional Ammo is an issue. Ammo is purely made of stone ore. Does very very huge damage, but does a little knockback.. because why not its stone right? This is a fork of cheap stone ammunition but with huge damage to prevent your base to be destroyed by biters. Use as a solution for your base when you are not able to handle biters anymore.
Mods introducing new content into the game.
Replacing the Gear with the Emperor of Saturn
Small changes concerning balance, gameplay, or graphics.
This mod reverts IR2's infinite mining productivity research cost to a linear formula. Old formula = 2^(L-4) * 4000 New formula = (L-3) * 4000
Mods introducing new content into the game.
This mod allows for the modification of base character crafting speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Exactly the same as Black Market 2 but with the deadlock incompatibility listing removed (may still be incompatible -- use at own risk). All credits to mod author here: https://mods.factorio.com/mod/BlackMarket2
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to remove some of the extra things added by Bob's Logstics
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod aims to provide you with an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.