Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds in the iconic Deus Ex death scream upon dying. Shamelessly stolen from the Lego Yoda mod
Small changes concerning balance, gameplay, or graphics.
Various tweaks for Space Exploration not dependent on K2
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes wood from shotgun recipies. Replaces wood with iron plates in other recipies. Useful if you play without trees.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Nuclear Furnace for Space Exploration. Include french translation.
Mods introducing new content into the game.
Various tweaks and balancing for SE+K2 for our private server.
This mods connects chests with player Inventory so you will never run out of items when building (hopefully)
Mods introducing new content into the game.
This is experimental version of my modpack https://mods.factorio.com/mod/angel-bob-clown-others-modpack
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.
Adds landfill recipes for coal, uranium, cryonite, vitamelange and vulcanite.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Encourages diverse manufacturing builds by overhauling how inserters interact with crafting machines. This mod is in early development. New versions may rearrange recipe layouts, causing your factories to no longer be correct.
Mods introducing new content into the game.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps.
Small changes concerning balance, gameplay, or graphics.
Allows alien loot to be converted to omnite. Twelve lines of code.
Small changes concerning balance, gameplay, or graphics.