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Modpack, that rearranges some technologies to provide a smoother start if you choose Fulgora as start planet. Designed for multiplayer, where other players start on different planets.
Mods introducing new content into the game.
A mod to simplify the Gleba biome by removing spoilage from most intermediate products (configurable) while retaining it for essential items. Also introduces new recipes to feed biter spawner and produce nutrients/spoilage.
Mods introducing new content into the game.
Adds the original thruster fuel/oxidizer recipes, as new recipes, alongside the modified K2SO recipes.
Small changes concerning balance, gameplay, or graphics.
Personal Laser Defense can't deal with the wildlife? Master Fulgora's lightning bolts, and strike your enemies with it.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
This mod improves the visibility of circuit network wires by using more distinguishable colors and thicker lines. Based on the mod: Colorblind Circuit Network
Small changes concerning balance, gameplay, or graphics.
Adds quality bonus to distribution efficiency for all beacon types
Small changes concerning balance, gameplay, or graphics.
So you do not need a surface full of chunks to inflate your save size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweak the fuel value of uranium fuel cells to your liking. Configurable.
Mods introducing new content into the game.
Removes spoilage from all items (with exceptions), and introduces a Fermentation Plant to spoil them, instead.
Mods introducing new content into the game.
Adds a machine gun variant of Earendels Ironclad as well as a land-turret of the mortar that acts as a mid-game artillery alternative. Also adds a poison capsule variant of the mortar ammunition.
Mods introducing new content into the game.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a new planet, Tenebris, a dark planet enshrouded in a thick acidic atmosphere. Fork of Big_J's Tenebris mod with several QOL features.
Mods introducing new content into the game.
Revive ghosts, upgrade, repair, and deconstruct with a simple mouse-over. Respects reach distance and mining speed. Similar to GhostPlacerExpress and MouseOverDeconstruct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.
Adds brush tools which allow you to draw figures and text on surface. And, also, you can generate code of those figures in a file. It might help mod/map developers. It's alpha version, some features are not completed https://www.youtube.com/watch?v=O0utdTVAW8A Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.