Does some stuff to make my mods run properly. Does basically nothing on it's own.
Lua libraries for use by other mods and submods that are parts of a larger mod.
(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds new ores/Replaces all vanilla ores when paired with Unfunny ore processing. Does basically nothing on it's own.
Mods introducing new content into the game.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Every item is a resource. If your mods error while running this, disable all then edit the max resources. Configurable.
Small changes concerning balance, gameplay, or graphics.
Allows mod makers to add their items to fThesaurus to automatically create alternate recipes with alternate ingredients.
Lua libraries for use by other mods and submods that are parts of a larger mod.
An example of using fThesaurus. Copper can be used instead of gears, but not the other way around. Requires only 2 lines of code.
Mods introducing new content into the game.
Fixes the burner assembler pollution being lower than the assembler-1 pollution
Small changes concerning balance, gameplay, or graphics.
Adds new chemical processes for a more realistic factory. Intended to be harder than angel's petrochem, but easier than py.
Large total conversion mods.
(ALPHA) Adds a bunch of new ores and plates to be used in recipes.
Mods introducing new content into the game.
(ALPHA) Chemical processes involving anything biological.
Mods introducing new content into the game.
Mods introducing new content into the game.