Unfunny Chemistry (MOVED TO SCIENCE) deprecated


Adds new chemical processes for a more realistic factory. Intended to be harder than angel's petrochem, but easier than py.

Overhaul
1 year, 2 months ago
1.1
308
Logistics Trains Combat Armor Mining Fluids Manufacturing Power
Owner:
unfunnyjoke27
Source:
N/A
Homepage:
https://factorio.com
License:
MIT
Created:
1 year, 8 months ago
Latest Version:
1.0.33 (1 year, 2 months ago)
Factorio version:
1.1
Downloaded by:
308 users

(ALPHA, ALL FEATURES CAN CHANGE)
Requires the rest of the Unfunny mods. Temporary!

DOES NOT INCLUDE, WILL ADD:

  • Technologies (everything is unlocked from the start!)
  • Byproduct venting (There is a machine for it, it just does not handle all the fluids yet)
  • More recipes for handling byproducts
  • Better entity graphics

note : I am not a graphic designer, all graphics added by this mod are temporary.

!This mod is not for you if you do not like complexity!
Changes all base game oil processing into a more "realistic" version. Balance 7 crude oil fractions in order to get the products you want. A lot of fluids now have fuel values, and can be burned in a gas power station.
Dirty oil products have to be hydrotreated to take out sulfur impurities. The unrefined oil products then have to be cracked to get many different hydrocarbons for use in manufacturing.

Features:

  • 30+ new fluids
  • 5 new entities (no new graphics yet)
  • 45+ new recipes
  • 2 new resources

Planned features:

  • Actual techs
  • More uses for natural gas and fuels

Not currently compatible with any large mods.

If anything looks off, let me know and I'll try to get it fixed!