Unfunny Chemistry (MOVED TO SCIENCE) deprecated


Adds new chemical processes for a more realistic factory. Intended to be harder than angel's petrochem, but easier than py.

Overhaul
1 year, 2 months ago
1.1
308
Logistics Trains Combat Armor Mining Fluids Manufacturing Power

Changelog

Version: 1.0.33
Date: 02. 11. 2023
  Changes:
    - Small tweaks
Version: 1.0.32
Date: 02. 01. 2023
  Features:
    - Cryogenic liquids / air separation
    - Oil processing altered
  Changes:
    - Removed ammonical liquor
Version: 1.0.31
Date: 10. 31. 2022
  Changes:
    - Minor update
Version: 1.0.3
Date: i cant remember
  Features:
    - 3 more entites (catalytic cracker, fuel refinery)
    - New intermediates such as kevlar and acrylic
    - 3 new plastic recipes
    - Tech tree added
    - Game now functional up to red circuits
    - Many "chemistry" machines require heat instead of electricity (realism?)
  Changes:
    - Revamped all oil processing chains
    - More uses for different fractions
Version: 1.0.2
Date: 10. 02. 2022
  Changes:
    - Currently going under a revamp, everything disabled!
  Compatibility:
    - Requires the entire unfunny suite. Temporary!
Version: 1.0.1
Date: 08. 03. 2022
  Features:
    - New resource, fiberglass, used in LDS and RCU
    - Added a use for rubber, it is now an ingredient in processing units for less overall circuit cost
    - 10+ new fluids + recipes including:
    - Epoxy, ingredient in fiberglass
    - BPA and ECH, ingredients in epoxy
    - Acetone and phenol, very useful ingredients for other mods
  Changes:
    - Slightly reworked crude oil distillation
    - Drastically lowered most fluid fuel values
  Compatibility:
    - No longer requires Unfunny Ores
Version: 1.0.0
Date: 07. 26. 2022
  Changes:
    - Initial release.