UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
a month ago
1.1 - 2.0
3.18K
Logistics Trains Combat Fluids Logistic network Circuit network Manufacturing Power Storage

i Idea

2 months ago

What about add:
UMR mining drill and pumpjack
UMR wall and gate
UMR thruster and cargo bay
UMR inserter
UMR spidertron
UMR rocket silo

2 months ago

And maybe UMR beacon

2 months ago
(updated 2 months ago)

the rocket silo and cargo bays can be a possibility. Im playing a dense 1 million espm 400x400 ribbon worlds SA run, and had to make stronger belts and trains already. We need a heinous amount of rockets to keep the stuff feed. We already have the "wall", inserters is not need, just use a infinite research for stackig size. Spidertron maybe in UFP. Also im already working in a planet for my mods, it will be a nauvis infested moon thats is a deathworld, mixed with umr defences as enemies

2 months ago

Cool, epic waiting

2 months ago
(updated 2 months ago)

About the rocket silo, cargo bays and thruster. I trashed those prototypes and went the nuclear plan. Added a 12x12 teleporter that share its inventory, u can place only one per surface and its super expensive, it cant be lift by rockets so u need to set UMR and build it locally. Its a "cheaty" base game unused prototype, so it will not eat ups. Lightweight like the umr 1x1 loader.
IMO its the last UMR prototype after the space flamer, i want to change this mod to DONE, just update fixes, and focus in UFP and the planet.

2 months ago

Okay, thank you for great work!

2 months ago

It possible to add very very expensive an Infinite research to increase the max limit of teleporters per surface
like research to increase the max limit of cargo landing pads per surface?

Imo that prototype is too op, also cargo landing pads and that tech are hard coded by the engine, to limit custom prototypes construction we need a huge control lua (and i hate control stuff). But i can add extra ones with separate techs, i can make deepcopies of the teleporter prototype and issue they to control. Maybe 2 or 3 per surface.

2 months ago

Okay

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