UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
a day ago
1.1 - 2.0
2.58K
Logistics Combat Fluids Logistic network Circuit network Manufacturing Power Storage

g Error loading mod

3 months ago

umrFixed/prototypes/umr_turret.lua:183: attempt to index field 'gun-turret' (a nil value)
stack traceback:
umrFixed/prototypes/umr_turret.lua:183: in main chunk
[C]: in function 'require'
umrFixed/data.lua:25: in main chunk

3 months ago

umrFixed/prototypes/umr_turret.lua:183: attempt to index field 'gun-turret' (a nil value)
stack traceback:
umrFixed/prototypes/umr_turret.lua:183: in main chunk
[C]: in function 'require'
umrFixed/data.lua:25: in main chunk

3 months ago
(updated 3 months ago)

well, thats weird, 'gun-turret' is in base game https://wiki.factorio.com/Data.raw#gun-turret

u got any overhaul mod that change base game? even popular ones normally dont do that

edit: tested here with factorio 2.0.60 and spage age 2.0.60 + 300 mods and its working, send your current logs and we may track the problem

New response