UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport and turrets! All up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Three balanced operation modes: 38.24GW, 383.84GW and 3.839TW for dream bases. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
22 days ago
1.1 - 2.0
2.09K
Logistics Combat Fluids Logistic network Circuit network Manufacturing Power

g Error loading mod

2 months ago

umrFixed/prototypes/umr_turret.lua:183: attempt to index field 'gun-turret' (a nil value)
stack traceback:
umrFixed/prototypes/umr_turret.lua:183: in main chunk
[C]: in function 'require'
umrFixed/data.lua:25: in main chunk

2 months ago

umrFixed/prototypes/umr_turret.lua:183: attempt to index field 'gun-turret' (a nil value)
stack traceback:
umrFixed/prototypes/umr_turret.lua:183: in main chunk
[C]: in function 'require'
umrFixed/data.lua:25: in main chunk

2 months ago
(updated 2 months ago)

well, thats weird, 'gun-turret' is in base game https://wiki.factorio.com/Data.raw#gun-turret

u got any overhaul mod that change base game? even popular ones normally dont do that

edit: tested here with factorio 2.0.60 and spage age 2.0.60 + 300 mods and its working, send your current logs and we may track the problem

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