Welcome. You are looking at the most advanced and feature rich modpack for Factorio. 8+ years of development has created a level of polish few other mods can match. Progress through a sprawling maze of 10k+ recipes and develop technologies that should have stayed in science fiction. In Pyanodons, a megabase is not optional.
Features
- Completely rebuilds and overhauls every aspect of Factorio.
- Realistic ore processing to obtain refined metals and alloys.
- Complex oil and circuit processing chains.
- Slaughter millions of aliens to feed your ever-hungry factory.
- Support for some Space Age features such as elevated rails, spoilage, and more. (support for space-related features will come in a later mod)
- Polished and balanced experience resulting from over 8 years of development.
- 100% multiplayer compatibility.
- Hard and long, but contrary to popular belief not intended to be tedious or grindy.
See the dependencies page for a list of all mods included in this pack.
Optional dependencies
This modpack contains a small list of optional dependencies on high-quality mods intended to enhance the experience.
- [Milestones] to add a sense of progression and accomplishments into Pyanodons.
- [Not Enough Parameters] to allow parametric blueprints to function correctly in Pyanodons.
- [Enable All Feature Flags] to enable DLC features in Pyanodons such as spoilage, stacking belts, and elevated rails. Requires the Space Age DLC.
With this mod installed, spoilage will be a toggleable mod setting. - [Elevated Rail] to take trains to another level. Requires the Space Age DLC.
Some form of train mod such as [Cybersyn] is also recommended. Vanilla train interrupts can also work, but Cybersyn is more flexible.
One or more ratio calculators:
- [Factory Planner]
- [Helmod]
- [YAFC-ce]
- [Foreman 2]
Pyanodon is designed to be played your way. Feel free to tinker and experiment with mods outside this list. There is included custom support for over 100 mods.
Add a spoonful of sugar to help pY go down. Some suggestions:
- [Inserter Cranes for Pyanodons mods]
- [AAI loaders] in expensive mode, but with no fluid cost, or [Loaders Modernized]
- [Nanobots]
Is your favorite mod missing support? Please open an issue on GitHub.
Community resources
NOTE: both of these were made for the 1.1 version, some parts may be outdated!
- Earlygame first 100 hours guide
- Pyanodons Installation & UPS optimization instructions
The PyMods Community Discord is active with a helpful community (except przemo). Reach out if you get stuck or want to showoff your progress!
Credits
- Pyanodon - 3D Graphics, Sound design, Mod founder
- Kingarthur - Realistic recipes, Data-stage programming, Scripted mechanics
- Notnotmelon - pY codex, Scripted mechanics
- Mootykins - Maintenance, Worldgen preset
- ShadowGlass - Tech tree, Recipe balancing, Tooling
- Quintuple - Menu simulations, Autotech
- Archezekiel - 3D Graphics
- p̷r̵z̷e̸m̵o̶1̵2̷3̸2̷ - 2.0 Migration