Factory Planning Room


A private surface for sketching layouts — free camera, every item on tap, your real factory frozen the whole time. Sheets let you keep as many ideas going as you want, duplicate and export any of them to a blueprint. Ctrl+P to jump in.

Utilities
a month ago
2.0 - 2.1
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Changelog

Version: 1.13.14
Date: 2026-08-23
  Changes:
    - Added "Space platform foundation" as a resource-brush option (Space Age only): paints the
      real space-platform-foundation tile onto a sheet, so platform-only buildings (thrusters,
      asteroid collectors, cargo bays, crushers, the hub, ...) and their inserters/belts/circuits
      can be tested before committing a rocket to a real platform. Documented in the INFO guide
      under a new "Space platform testing" section.
Version: 1.13.13
Date: 2026-08-23
  Changes:
    - Added Stats and Bottleneck diagnostics sections to the in-game INFO guide -- both toolbar
      buttons existed already but were never actually documented there.
Version: 1.13.0
Date: 2026-08-21
  Features:
    - New "Select factory" button in the HUD (next to Import). Unlike the existing "Import real
      factory" button (a fixed-radius snapshot centered on wherever you're standing), this lets you
      draw an exact box of ANY size around any part of your real factory: press the button, you're
      dropped straight back into the real world with a one-shot selection tool in hand, drag out a
      box around as little or as much of your base as you want (a single machine or your whole
      factory), and the moment you finish the drag you're automatically brought straight back into
      the planning room with the REAL objects from that exact area sitting on a brand new sheet,
      ready to build on top of.
Version: 1.12.0
Date: 2026-08-21
  Features:
    - New "Diagnose bottlenecks" toggle button in the HUD (next to Stats). While on, every
      assembling machine/furnace/drill/lab/silo/boiler/generator/reactor/pump/radar on the current
      sheet that the game itself reports as currently blocked gets a coloured box drawn around it
      in the world -- amber for "starved of input", red for "backed up on output", blue for
      "no power", yellow for anything else -- plus a short floating label naming the reason.
Version: 1.11.0
Date: 2026-08-19
  Features:
    - The resource brush can now also paint real water tiles, so offshore pumps/boilers can be
      tested on a sheet too, not just drills/pumpjacks.
    - The resource brush is now handed straight to quick bar slot 1 on entering the planning room.
Version: 1.10.0
Date: 2026-08-19
  Features:
    - Added a resource brush: a new drag-to-paint tool for stamping ore/oil patches directly onto a
      planning sheet, so mining drills/pumpjacks/belts can actually be tested working on a sheet.
Version: 1.9.7
Date: 2026-08-16
  Features:
    - Added a per-sheet "Stats" panel (new HUD button, next to Items): entity counts by category,
      a theoretical electric power balance, and real item production rates (ingredients/products/
      intermediates).
    - The planning surface now sets LuaSurface::ignore_surface_conditions, so Space-Age-restricted
      buildings (space platform hub, thrusters, asteroid collectors, cargo bays/landing pads,
      planet-specific buildings, etc.) can actually be placed and planned on it.
    - The real-factory freeze now also covers Space Age's active entity types.
Version: 1.9.0
Date: 2026-08-11
  Features:
    - Added an "Imp" button next to the sheet controls: imports a one-shot snapshot (tiles,
      entities and decoratives) of your real factory, centered on wherever your real character is
      currently standing, into a brand new sheet.
Version: 1.8.0
Date: 2026-08-11
  Major changes:
    - Replaced the disposable stand-in character with a free-flying camera (Factorio's built-in
      "god" controller). You no longer walk around the planning surface in a body. Your real
      character is still never moved or touched.
Version: 1.7.0
Date: 2026-08-11
  Major changes:
    - Removed all use of Factorio's built-in map editor mode. Added a searchable "Items" picker in
      the HUD: pick any placeable item in the game and get an unlimited, auto-refilling supply of
      it, regardless of whether your force has researched it. This never marks any technology as
      researched and never changes what your force can build in the real factory.
Version: 1.5.0
Date: 2026-08-11
  Features:
    - Added multiple nameable sheets: jump between sheets, duplicate, export as blueprint, and
      delete.
    - Added an in-game INFO guide dialog with a Discord community link.
    - Added an EN/RU language toggle for the mod's own interface.