A private surface for sketching layouts — free camera, every item on tap, your real factory frozen the whole time. Sheets let you keep as many ideas going as you want, duplicate and export any of them to a blueprint. Ctrl+P to jump in.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.15.0
Date: 2026-10-03
Changes:
- Factorio 2.1 build. Everything in 1.14.0 (see below) is included; this is the same feature set
ported to the 2.1 API. Requires Factorio 2.1.0 or newer. Players still on Factorio 2.0.x need
the 2.0 build (1.14.0) from the Downloads page.
- Version numbering: the 2.1 build always carries a HIGHER version than the 2.0 build, so a game
updated from 2.0 to 2.1 is offered the 2.1 build as a normal update (no uninstall needed).
Bugfixes:
- Fixed: the resource brush could stay in quick bar slot 1 after leaving the room, and the
previous slot-1 content (including blueprints) was not handed back. Factorio 2.1 changed
LuaPlayer::get/set_quick_bar_slot to (page, slot) and made get return a QuickBarSlot table;
the mod now uses the 2.1 form and restores plain filters, blueprints and item instances.
- The planning force now also mirrors "unlock_logistic_network" from the real force (new in 2.1),
so roboports and logistic chests behave the same in the room as in the real factory.
- Entering the room from remote view no longer relies on LuaPlayer::teleport leaving remote
view (2.1 no longer does that); remote view is always left explicitly first.
Version: 1.14.0
Date: 2026-10-03
Bugfixes:
- Fixed: after loading a save made while standing on a space-platform sheet, the mod forgot the
player was in the planning room and offered no way to leave. A session is now recognised on
any planning surface, and a player who is stranded anyway is brought back to their real
character automatically.
- Fixed: inserters, bulk inserters and stack inserters inside the planning room only ever moved
one item. The planning force now mirrors the numeric bonuses (inserter/bulk-inserter capacity,
belt stacking, drill productivity, lab speed, ...) of the player's real force at the start of
every session. Research itself is still never touched.
- Fixed: crash with the Task List mod when entering the planning room (it does not expect a
player's force to change at runtime). The separate planning force is now skipped automatically
while such a mod is active, and can also be turned off by hand in the mod settings.
- Fixed: pressing Ctrl+P while looking at a space platform in remote view could fail with "the
game refused to set up the planning camera". Remote view is now left with the official call
first, the real character's own surface is used as the starting surface, and the message now
says which controller the player was on.
Features:
- Item picker: a pinned "Special items" row with the electric energy interface (infinite power),
infinity chest, infinity pipe, heat interface and the other editor-only entities.
- Time controls in the HUD: Pause/Resume for everything on your own planning sheets, and a speed
button (x1/x2/x4/x8, single player only, only while the real factory is frozen).
- New per-player setting "Planning room floor": replace the lab checkerboard with a solid dark
lab tile, refined concrete or landfill.
- Blueprint transfer: a configured blueprint/book/planner held in the real world when you enter
the room is copied into your hand inside it (the reverse direction already existed).
- The toolbar button now lives in the shared mod-button bar (same style and alignment as other
mods' buttons) and can be hidden with a per-player setting. A Factory Planning Room button is
also available for the shortcut bar (next to the quick bar); Ctrl+P keeps working either way.
- The INFO guide documents the new features and its "which build do I need" text is correct for
the Factorio 2.0 build.
Version: 1.13.14
Date: 2026-08-23
Changes:
- Added "Space platform foundation" as a resource-brush option (Space Age only): paints the
real space-platform-foundation tile onto a sheet, so platform-only buildings (thrusters,
asteroid collectors, cargo bays, crushers, the hub, ...) and their inserters/belts/circuits
can be tested before committing a rocket to a real platform. Documented in the INFO guide
under a new "Space platform testing" section.
Version: 1.13.13
Date: 2026-08-23
Changes:
- Added Stats and Bottleneck diagnostics sections to the in-game INFO guide -- both toolbar
buttons existed already but were never actually documented there.
Version: 1.13.0
Date: 2026-08-21
Features:
- New "Select factory" button in the HUD (next to Import). Unlike the existing "Import real
factory" button (a fixed-radius snapshot centered on wherever you're standing), this lets you
draw an exact box of ANY size around any part of your real factory: press the button, you're
dropped straight back into the real world with a one-shot selection tool in hand, drag out a
box around as little or as much of your base as you want (a single machine or your whole
factory), and the moment you finish the drag you're automatically brought straight back into
the planning room with the REAL objects from that exact area sitting on a brand new sheet,
ready to build on top of.
Version: 1.12.0
Date: 2026-08-21
Features:
- New "Diagnose bottlenecks" toggle button in the HUD (next to Stats). While on, every
assembling machine/furnace/drill/lab/silo/boiler/generator/reactor/pump/radar on the current
sheet that the game itself reports as currently blocked gets a coloured box drawn around it
in the world -- amber for "starved of input", red for "backed up on output", blue for
"no power", yellow for anything else -- plus a short floating label naming the reason.
Version: 1.11.0
Date: 2026-08-19
Features:
- The resource brush can now also paint real water tiles, so offshore pumps/boilers can be
tested on a sheet too, not just drills/pumpjacks.
- The resource brush is now handed straight to quick bar slot 1 on entering the planning room.
Version: 1.10.0
Date: 2026-08-19
Features:
- Added a resource brush: a new drag-to-paint tool for stamping ore/oil patches directly onto a
planning sheet, so mining drills/pumpjacks/belts can actually be tested working on a sheet.
Version: 1.9.7
Date: 2026-08-16
Features:
- Added a per-sheet "Stats" panel (new HUD button, next to Items): entity counts by category,
a theoretical electric power balance, and real item production rates (ingredients/products/
intermediates).
- The planning surface now sets LuaSurface::ignore_surface_conditions, so Space-Age-restricted
buildings (space platform hub, thrusters, asteroid collectors, cargo bays/landing pads,
planet-specific buildings, etc.) can actually be placed and planned on it.
- The real-factory freeze now also covers Space Age's active entity types.
Version: 1.9.0
Date: 2026-08-11
Features:
- Added an "Imp" button next to the sheet controls: imports a one-shot snapshot (tiles,
entities and decoratives) of your real factory, centered on wherever your real character is
currently standing, into a brand new sheet.
Version: 1.8.0
Date: 2026-08-11
Major changes:
- Replaced the disposable stand-in character with a free-flying camera (Factorio's built-in
"god" controller). You no longer walk around the planning surface in a body. Your real
character is still never moved or touched.
Version: 1.7.0
Date: 2026-08-11
Major changes:
- Removed all use of Factorio's built-in map editor mode. Added a searchable "Items" picker in
the HUD: pick any placeable item in the game and get an unlimited, auto-refilling supply of
it, regardless of whether your force has researched it. This never marks any technology as
researched and never changes what your force can build in the real factory.
Version: 1.5.0
Date: 2026-08-11
Features:
- Added multiple nameable sheets: jump between sheets, duplicate, export as blueprint, and
delete.
- Added an in-game INFO guide dialog with a Discord community link.
- Added an EN/RU language toggle for the mod's own interface.