Dimension Warp
Survive on a platform warping between alternate dimensions of places you know, defend against the locals and escape!
Disclaimer
While I know this mods look a lot the original warptorio(s), this one is also different in the fact it is not a update of them.
This mod was written from scratch, as I wanted to learn how to make mods (and at the end, I had fun making it). This also explains why it's not using the same name.
Features / Changes
- Works with or without Space Age.
- The timer doesn't start immediatly but after some automation science pack have been crafted (red potions).
- Energy between surfaces are linked using built-in engine feature, so you can see your consumption from everywhere correctly.
- Dimensions techs have been added to provide a bit of QoL (damage, drone speed, ...)
- Harvesters platforms and the ability to put miners while not deployed
- Enemies have been added to almost all surfaces (except Aquilo) and pollution spread everywhere.
- All planets have variations that are randommly selected when warping.
- Loaders are included in the mod to be used, and support item stacking [space-age only]
- Items stacks and spoilage have been reworked. This can be turned off in the settings for a vanilla experience of this.
- Space related stuff (rocket cost, foundation, space buildings) are more expensive.
- Dimension agricultural tower [space-age only]: a new type of agricultural tower, that draws energy from base and teleport seeds / fruits automatically from / to base.
- Gleba is hard. I mean it.
Compatibilities
- Vanilla or Space Age.
- Krastorio2 / Krastorio2-Space-Out
- AAI Industry / Loaders / Containers
- Any planet mod may work, but you'll just end with the normal version each time.
- Enemies mods:
Mod Recommandations
Some mods that may help you during your run:
- Early drones (from the mod or other mods like Tiny Start 2)
- RPG System
- AAI Containers if you don't have any
- K2 Fluid Storage if you don't have Krastorio2
Q&A
Why do some mod techs have high costs (surface size, warp timer)?
The goal is to make player chose between mandatory tech to progress, and expensive/long tech to ease the game
Only 2 harvesters ?!
This is really enough, and easy enough. I won't add any more.
Why is feature XXXX from warptorio not here
When I decided to make this mod, I only wanted features I liked / felt useful. I'm open to suggestion, but it doesn't mean I will add anything
Why didn't you update warptorio instead
While the people involved in Warptorio did a great job, the code of the mod felt overwhelming. Also, I wanted to do it from scratch to understand how mods work, not just "fixing stuff"
Power does not go to the different surfaces
You need to research "Platform Electrified Grounds" to have power shared between the different surface. This is both a wanted limitation, but also a technical due to how I built the surfaces teleporters / hidden power pole
Known issues
Repair Turret crash the game if you put them in Harvesters, when you recall harvesters with deconstruction planner. Otherwise, the usage of this mod is fine.
Credits / Thanks
People and mods
- Hurricane046 - for the Radio Station design.
- hgschmie / miniloader-redux - Use of the loader graphics and some part of the code to include them directly here.
- wretlaw120 / Beacon Rebalance - Usage of one of the beacon graphics for the factory beacon.
- Quezler / Warptorio2 - warp harvester indoor drill placement - For making the mod that gave me the solution for placing drills in harvesters when not deployed.
- Nonoce / Warptorio - For the original mod
- PyroFire / Warptorio2 - For expanding and making better this first version.
Translations
- Russian: Shadow_Man
Others
- 01526 swoosh 2.wav by Robinhood76 - License: Attribution NonCommercial 4.0 (warpdrive sound)
- Woosh Noise 1.wav by potentjello - License: Creative Commons 0 (teleport sound)
- Space icons created by smalllikeart - Flaticon - Blackhole icon toggle
- Supply icons created by Freepik - Flaticon - Supplies icon