Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
Large total conversion mods.
Version: 0.4.3 Date: 2025.09.01 Changes: - Harvesters cannot be deconstructed with drones anymore. Bugfixes: - Fix drones generating an error when deconstructing a harvester while "max 1 in inventory" was set. - Fix drones being teleported with the deconstructed harvester (fixed by the above change). Locale: - Update RU locale with 0.4.2 change.
Version: 0.4.2 Date: 2025.08.29 Changes: - Improve factory beacon description and tech description. - Change Produstia size and Warp Generator tech cost to have a smoother progression. Balancing: - Change Produstia size for each tech level. New sizes have more linear increase per level/ Bugfixes: - Fix Gleba randomizer not putting the right value in the message for warp, generating an error. Locale: - Update RU locale with 0.4.1 change.
Version: 0.4.1 Date: 2025.08.22 Features: - Add shortcuts for the different deployables. The shortcut will "use" item in inventory if it finds any, avoiding stockpilling when clearing cursor. - Add Aquilo mapgen randomizers Changes: - Update stack size of deployable to 10 instead of 1 - Change some parameters in randomizer to change daytime as well. Compatibility: - Add compatibility with different biter mods to be used in randomizers: - Cold Biters - Armoured Biters - Explosive Biters - Toxic Biters - Fulgoran Enemies (Electric Flying Enemies) Bugfixes: - Fix bug that destroyed spidertron when recalling a deployed harvester with a spidertron over it.
Version: 0.4.0 Date: 2025.08.19 Features: - Add a setting to only allow 1 harvester per side in inventory (default: disabled) Changes: - Change gates capacity from 1GJ each to 100MJ. - Change most entities fluidbox to allow extra long distance (due to deployable harvester / gate). - Added assembling machines, pumps, valves, mining drills, boilers, fluid turrets Balancing: - Update magazine size of shotgun (10->12) and gun/riffle ammo (10->20) - Separate the formula for biter evolution and pentapod evolutions, as pentapods are deadlier. - Update the formula behind the evolution after each warp to make it more smooth during warp progression. - Biter evolution: warp 100 = 0.25, 150 = 0.414, 200 = 0.656, 243+ = 1 - Pentapod evolution: warp 100 = 0.23, 150 = 0.358, 200 = 0.505, 250 = 0.689, 300 = 0.94, 310+ = 1 Bugfixes: - Fix bug introduced in previous fix that prevent linked belt in harvester to be properly moved when harvester size is upgraded.
Version: 0.3.12 Date: 2025.08.14 Features: - Add a command to allow reset of harvesters and platform. - This will remove any mod entity that cannot be destructed, and make sure everything is in place. - Both command leave entities untouched, except those related to the mod. - /dw_reset_warp_platform resets the warp platform entities. Warning: it deletes mod chests, so you need to empty them first. - /dw_reset_harvesters resets the harvester after recalling them. Changes: - The harvesters cannot be placed anymore over the warp platform (collision check is done during placement). (fix #5) - When upgrading a harvester side, the harvester will be recalled if deployed (to prevent area overlapping) and item will be changed to the new tier in inventory. (fix #5) Bugfixes: - Fix intro message being displayed each time host joins the game. Locale: - Update RU.
Version: 0.3.11 Date: 2025.08.12 Bugfixes: - Fix a condition not properly set due to previous change when we check if players left nauvis. - Fix harvesters linked belt tier not working properly with K2 and K2SO.
Version: 0.3.10 Date: 2025.08.11 Bugfixes: - Fix a source of desynchronization due to events being removed after intro lab.
Version: 0.3.9 Date: 2025.08.10 Locale: - Add russian locale. Thanks to @Astorin.
Version: 0.3.8 Date: 2025.08.10 Changes: - Add a setting to prevents enemies from being forced to attack the player before the 5th warp (configurable in settings). Bugfixes: - Fix a crash when warping from aquilo, as the surface name is not customizable (due to how we create the surface).
Version: 0.3.7 Date: 2025.08.08 Changes: - Update the way items are counted as logistic networks contains player, cars... inventories. - Items are now counted every 5 seconds instead of every 3. - When player select to have the given armor at the beginning, entity ghosts are now activated so drone can reconstruct dead entities. Gui: - Add a tooltip to the item watchlist GUI to show the change in quantity since last update. Only available if the player display change highlights.
Version: 0.3.6 Date: 2025.08.08 Bugfixes: - Fix a crash in "on_gui_elem_changed" event. Make sure we only process the event if we add an item to the watchlist, as other mods (like FactorySearch) can also use this GUI element.
Version: 0.3.5 Date: 2025.08.08 Gui: - Add a new button to toggle an item watchlist GUI. - Player can select items to watch and they'll be counted across all surfaces. - Configurations per player have been added to allow player to define delimiters, colors and if they want highlight when quantities change. Graphics: - Update technology icon to use the mod planet icon instead of Nauvis. - Update the mod toggle button sprite to use another image more suited for this usage.
Version: 0.3.4 Date: 2025.08.06 Bugfixes: - Fix the crash on warp introduced with 0.3.3 if K2 or K2SO is not active.
Version: 0.3.3 Date: 2025.08.06 Bugfixes: - Fix the Krastorio2 shelter to be correctly destroyed and recreated between warps to avoid issues.
Version: 0.3.2 Date: 2025.08.05 Changes: - Adjust the given item at start when Krastorio2 is active so people can actually use the item (fission generator uses fuel).
Version: 0.3.1 Date: 2025.08.04 Changes: - Change the factory beacon multiplier to 2x instead 1x, and adjust it's power cost early game.
Version: 0.3.0 Date: 2025.08.02 Changes: - Dimension technologies have been re-adjusted (cost, time, progression). The goal is to have a smoother experience and less wait. - Most technologies have their cost reduced (about 50% for early levels). - All platform techs have reduced research time (30->15). - Harvesters are available after Smeltus upgrade, as soon as Electrified Grounds is researched instead of Uranium Mining (which is still require for indoor drill placement, due to technical limitation). - Mobile gate is available earlier, as soon as Warp Generator 2 is researched, instead of requiring Warp Generator 3. - Warp Generator 1 is researched after 100 automation science pack, instead of only 25, allowing for more tech choice between the start of the countdown.
Version: 0.2.3 Date: 2025.08.01 Changes: - Change the default tile for platform background to a new one that prevents space platform foundation to be built on it. - Remove the settings that allowed it to be changed.
Version: 0.2.2 Date: 2025.07.31 Compatibility: - Add Alien Biomes compatibility. Changes: - Some planet randomizer changes.
Version: 0.2.1 Date: 2025.07.28 Changes: - Lower research time for some early platform and dimension tech, to speed up progression while keeping cost. Compatibility: - Add Krastorio2-Space-Out compatibility - This also includes loader progression from the mod which is slightly different than Krastorio2 Bugfixes: - Fix missing Krastorio2 resources in map generation settings.
Version: 0.2.0 Date: 2025.07.27 Changes: - Add some lore when unlocking the different surface so it's more clear to people they need electrified ground for energy between surface. - Change electrified ground cost and prerequisites. Ease of use: - Add the ability to tweak the pollution amount generated by the platform. (This doesn't lower your own pollution or the pollution generated by entities) - Add a checkbox configuration to get early armor to ease the game (if the player already has armor, the previous is stored in the inventory to save it). Bugfixes: - Fix potential bug that happen when player connect to the game, if some player are still in Nauvis when intro lab is destroyed.
Version: 0.1.0 Date: 2025.06.27 Info: - Initial release Locale: - English is available.