Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
Large total conversion mods.
Version: 0.5.3
Date: 2025.11.02
Bugfixes:
- Fix manual warp timer not being an integer, causing warp timer to be negative sometimes. Also make sure that if any timer is negative, we warp.
Version: 0.5.2
Date: 2025.10.27
Changes:
- Add custom tooltip to entities with custom collision to inform players where entities can be placed.
- Change progression for platforms size (except warp and produstia).
- Change harvester border size to be a little bit bigger.
Bugfixes:
- Fix locale key for the death world message in neo nauvis.
Version: 0.5.0
Date: 2025.10.22
Features:
- Add collision mechanism to prevent building in specific surfaces / places (this prevents building from being placed, instead of having to rely on some events).
Compatibility:
- Add compatibility with Factorissimo. Limitation: surface platform is only allowed with Vanilla factorio (as the switch between planet still breaks the factories). Thanks @LIMachi
Changes:
- Increase modules slots and update the area of the factory beacon.
Balancing:
- Adjust the progression of manual warp to be more linear (default: 15min at warp 308, with max multiplier from settings, at warp 77)
Bugfixes:
- Correct the warpgate area that was too big and destroyed entities when it shouldn't have during creation / upgrade in the platform.
- Also correct all the warpgate between surface that had the same issue.
- Fix bug with autoplace_control from explosive_biters not existing if SA is not loaded (also make sure the fix is also present for cold biters, just in case)
Version: 0.4.3
Date: 2025.09.01
Changes:
- Harvesters cannot be deconstructed with drones anymore.
Bugfixes:
- Fix drones generating an error when deconstructing a harvester while "max 1 in inventory" was set.
- Fix drones being teleported with the deconstructed harvester (fixed by the above change).
Locale:
- Update RU locale with 0.4.2 change.
Version: 0.4.2
Date: 2025.08.29
Changes:
- Improve factory beacon description and tech description.
- Change Produstia size and Warp Generator tech cost to have a smoother progression.
Balancing:
- Change Produstia size for each tech level. New sizes have more linear increase per level/
Bugfixes:
- Fix Gleba randomizer not putting the right value in the message for warp, generating an error.
Locale:
- Update RU locale with 0.4.1 change.
Version: 0.4.1
Date: 2025.08.22
Features:
- Add shortcuts for the different deployables. The shortcut will "use" item in inventory if it finds any, avoiding stockpilling when clearing cursor.
- Add Aquilo mapgen randomizers
Changes:
- Update stack size of deployable to 10 instead of 1
- Change some parameters in randomizer to change daytime as well.
Compatibility:
- Add compatibility with different biter mods to be used in randomizers:
- Cold Biters
- Armoured Biters
- Explosive Biters
- Toxic Biters
- Fulgoran Enemies (Electric Flying Enemies)
Bugfixes:
- Fix bug that destroyed spidertron when recalling a deployed harvester with a spidertron over it.
Version: 0.4.0
Date: 2025.08.19
Features:
- Add a setting to only allow 1 harvester per side in inventory (default: disabled)
Changes:
- Change gates capacity from 1GJ each to 100MJ.
- Change most entities fluidbox to allow extra long distance (due to deployable harvester / gate).
- Added assembling machines, pumps, valves, mining drills, boilers, fluid turrets
Balancing:
- Update magazine size of shotgun (10->12) and gun/riffle ammo (10->20)
- Separate the formula for biter evolution and pentapod evolutions, as pentapods are deadlier.
- Update the formula behind the evolution after each warp to make it more smooth during warp progression.
- Biter evolution: warp 100 = 0.25, 150 = 0.414, 200 = 0.656, 243+ = 1
- Pentapod evolution: warp 100 = 0.23, 150 = 0.358, 200 = 0.505, 250 = 0.689, 300 = 0.94, 310+ = 1
Bugfixes:
- Fix bug introduced in previous fix that prevent linked belt in harvester to be properly moved when harvester size is upgraded.
Version: 0.3.12
Date: 2025.08.14
Features:
- Add a command to allow reset of harvesters and platform.
- This will remove any mod entity that cannot be destructed, and make sure everything is in place.
- Both command leave entities untouched, except those related to the mod.
- /dw_reset_warp_platform resets the warp platform entities. Warning: it deletes mod chests, so you need to empty them first.
- /dw_reset_harvesters resets the harvester after recalling them.
Changes:
- The harvesters cannot be placed anymore over the warp platform (collision check is done during placement). (fix #5)
- When upgrading a harvester side, the harvester will be recalled if deployed (to prevent area overlapping) and item will be changed to the new tier in inventory. (fix #5)
Bugfixes:
- Fix intro message being displayed each time host joins the game.
Locale:
- Update RU.
Version: 0.3.11
Date: 2025.08.12
Bugfixes:
- Fix a condition not properly set due to previous change when we check if players left nauvis.
- Fix harvesters linked belt tier not working properly with K2 and K2SO.
Version: 0.3.10
Date: 2025.08.11
Bugfixes:
- Fix a source of desynchronization due to events being removed after intro lab.
Version: 0.3.9
Date: 2025.08.10
Locale:
- Add russian locale. Thanks to @Astorin.
Version: 0.3.8
Date: 2025.08.10
Changes:
- Add a setting to prevents enemies from being forced to attack the player before the 5th warp (configurable in settings).
Bugfixes:
- Fix a crash when warping from aquilo, as the surface name is not customizable (due to how we create the surface).
Version: 0.3.7
Date: 2025.08.08
Changes:
- Update the way items are counted as logistic networks contains player, cars... inventories.
- Items are now counted every 5 seconds instead of every 3.
- When player select to have the given armor at the beginning, entity ghosts are now activated so drone can reconstruct dead entities.
Gui:
- Add a tooltip to the item watchlist GUI to show the change in quantity since last update. Only available if the player display change highlights.
Version: 0.3.6
Date: 2025.08.08
Bugfixes:
- Fix a crash in "on_gui_elem_changed" event. Make sure we only process the event if we add an item to the watchlist, as other mods (like FactorySearch) can also use this GUI element.
Version: 0.3.5
Date: 2025.08.08
Gui:
- Add a new button to toggle an item watchlist GUI.
- Player can select items to watch and they'll be counted across all surfaces.
- Configurations per player have been added to allow player to define delimiters, colors and if they want highlight when quantities change.
Graphics:
- Update technology icon to use the mod planet icon instead of Nauvis.
- Update the mod toggle button sprite to use another image more suited for this usage.
Version: 0.3.4
Date: 2025.08.06
Bugfixes:
- Fix the crash on warp introduced with 0.3.3 if K2 or K2SO is not active.
Version: 0.3.3
Date: 2025.08.06
Bugfixes:
- Fix the Krastorio2 shelter to be correctly destroyed and recreated between warps to avoid issues.
Version: 0.3.2
Date: 2025.08.05
Changes:
- Adjust the given item at start when Krastorio2 is active so people can actually use the item (fission generator uses fuel).
Version: 0.3.1
Date: 2025.08.04
Changes:
- Change the factory beacon multiplier to 2x instead 1x, and adjust it's power cost early game.
Version: 0.3.0
Date: 2025.08.02
Changes:
- Dimension technologies have been re-adjusted (cost, time, progression). The goal is to have a smoother experience and less wait.
- Most technologies have their cost reduced (about 50% for early levels).
- All platform techs have reduced research time (30->15).
- Harvesters are available after Smeltus upgrade, as soon as Electrified Grounds is researched instead of Uranium Mining (which is still require for indoor drill placement, due to technical limitation).
- Mobile gate is available earlier, as soon as Warp Generator 2 is researched, instead of requiring Warp Generator 3.
- Warp Generator 1 is researched after 100 automation science pack, instead of only 25, allowing for more tech choice between the start of the countdown.
Version: 0.2.3
Date: 2025.08.01
Changes:
- Change the default tile for platform background to a new one that prevents space platform foundation to be built on it.
- Remove the settings that allowed it to be changed.
Version: 0.2.2
Date: 2025.07.31
Compatibility:
- Add Alien Biomes compatibility.
Changes:
- Some planet randomizer changes.
Version: 0.2.1
Date: 2025.07.28
Changes:
- Lower research time for some early platform and dimension tech, to speed up progression while keeping cost.
Compatibility:
- Add Krastorio2-Space-Out compatibility
- This also includes loader progression from the mod which is slightly different than Krastorio2
Bugfixes:
- Fix missing Krastorio2 resources in map generation settings.
Version: 0.2.0
Date: 2025.07.27
Changes:
- Add some lore when unlocking the different surface so it's more clear to people they need electrified ground for energy between surface.
- Change electrified ground cost and prerequisites.
Ease of use:
- Add the ability to tweak the pollution amount generated by the platform. (This doesn't lower your own pollution or the pollution generated by entities)
- Add a checkbox configuration to get early armor to ease the game (if the player already has armor, the previous is stored in the inventory to save it).
Bugfixes:
- Fix potential bug that happen when player connect to the game, if some player are still in Nauvis when intro lab is destroyed.
Version: 0.1.0
Date: 2025.06.27
Info:
- Initial release
Locale:
- English is available.