Dimension Warp

by Anakhon

Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).

Overhaul
20 days ago
2.0
1.08K
Combat Enemies Environment Mining Power

Changelog

Version: 0.4.3
Date: 2025.09.01
  Changes:
    - Harvesters cannot be deconstructed with drones anymore.
  Bugfixes:
    - Fix drones generating an error when deconstructing a harvester while "max 1 in inventory" was set.
    - Fix drones being teleported with the deconstructed harvester (fixed by the above change).
  Locale:
    - Update RU locale with 0.4.2 change.
Version: 0.4.2
Date: 2025.08.29
  Changes:
    - Improve factory beacon description and tech description.
    - Change Produstia size and Warp Generator tech cost to have a smoother progression.
  Balancing:
    - Change Produstia size for each tech level. New sizes have more linear increase per level/
  Bugfixes:
    - Fix Gleba randomizer not putting the right value in the message for warp, generating an error.
  Locale:
    - Update RU locale with 0.4.1 change.
Version: 0.4.1
Date: 2025.08.22
  Features:
    - Add shortcuts for the different deployables. The shortcut will "use" item in inventory if it finds any, avoiding stockpilling when clearing cursor.
    - Add Aquilo mapgen randomizers
  Changes:
    - Update stack size of deployable to 10 instead of 1
    - Change some parameters in randomizer to change daytime as well.
  Compatibility:
    - Add compatibility with different biter mods to be used in randomizers:
      - Cold Biters
      - Armoured Biters
      - Explosive Biters
      - Toxic Biters
      - Fulgoran Enemies (Electric Flying Enemies)
  Bugfixes:
    - Fix bug that destroyed spidertron when recalling a deployed harvester with a spidertron over it.
Version: 0.4.0
Date: 2025.08.19
  Features:
    - Add a setting to only allow 1 harvester per side in inventory (default: disabled)
  Changes:
    - Change gates capacity from 1GJ each to 100MJ.
    - Change most entities fluidbox to allow extra long distance (due to deployable harvester / gate).
      - Added assembling machines, pumps, valves, mining drills, boilers, fluid turrets
  Balancing:
    - Update magazine size of shotgun (10->12) and gun/riffle ammo (10->20)
    - Separate the formula for biter evolution and pentapod evolutions, as pentapods are deadlier.
    - Update the formula behind the evolution after each warp to make it more smooth during warp progression.
      - Biter evolution: warp 100 = 0.25, 150 = 0.414, 200 = 0.656, 243+ = 1
      - Pentapod evolution: warp 100 = 0.23, 150 = 0.358, 200 = 0.505, 250 = 0.689, 300 = 0.94, 310+ = 1
  Bugfixes:
    - Fix bug introduced in previous fix that prevent linked belt in harvester to be properly moved when harvester size is upgraded.
Version: 0.3.12
Date: 2025.08.14
  Features:
    - Add a command to allow reset of harvesters and platform.
      - This will remove any mod entity that cannot be destructed, and make sure everything is in place.
      - Both command leave entities untouched, except those related to the mod.
      - /dw_reset_warp_platform resets the warp platform entities. Warning: it deletes mod chests, so you need to empty them first.
      - /dw_reset_harvesters resets the harvester after recalling them.
  Changes:
    - The harvesters cannot be placed anymore over the warp platform (collision check is done during placement). (fix #5)
    - When upgrading a harvester side, the harvester will be recalled if deployed (to prevent area overlapping) and item will be changed to the new tier in inventory. (fix #5)
  Bugfixes:
    - Fix intro message being displayed each time host joins the game.
  Locale:
    - Update RU.
Version: 0.3.11
Date: 2025.08.12
  Bugfixes:
    - Fix a condition not properly set due to previous change when we check if players left nauvis.
    - Fix harvesters linked belt tier not working properly with K2 and K2SO.
Version: 0.3.10
Date: 2025.08.11
  Bugfixes:
    - Fix a source of desynchronization due to events being removed after intro lab.
Version: 0.3.9
Date: 2025.08.10
  Locale:
    - Add russian locale. Thanks to @Astorin.
Version: 0.3.8
Date: 2025.08.10
  Changes:
    - Add a setting to prevents enemies from being forced to attack the player before the 5th warp (configurable in settings).
  Bugfixes:
    - Fix a crash when warping from aquilo, as the surface name is not customizable (due to how we create the surface).
Version: 0.3.7
Date: 2025.08.08
  Changes:
    - Update the way items are counted as logistic networks contains player, cars... inventories.
    - Items are now counted every 5 seconds instead of every 3.
    - When player select to have the given armor at the beginning, entity ghosts are now activated so drone can reconstruct dead entities.
  Gui:
    - Add a tooltip to the item watchlist GUI to show the change in quantity since last update. Only available if the player display change highlights.
Version: 0.3.6
Date: 2025.08.08
  Bugfixes:
    - Fix a crash in "on_gui_elem_changed" event. Make sure we only process the event if we add an item to the watchlist, as other mods (like FactorySearch) can also use this GUI element.
Version: 0.3.5
Date: 2025.08.08
  Gui:
    - Add a new button to toggle an item watchlist GUI.
      - Player can select items to watch and they'll be counted across all surfaces.
      - Configurations per player have been added to allow player to define delimiters, colors and if they want highlight when quantities change.
  Graphics:
    - Update technology icon to use the mod planet icon instead of Nauvis.
    - Update the mod toggle button sprite to use another image more suited for this usage.
Version: 0.3.4
Date: 2025.08.06
  Bugfixes:
    - Fix the crash on warp introduced with 0.3.3 if K2 or K2SO is not active.
Version: 0.3.3
Date: 2025.08.06
  Bugfixes:
    - Fix the Krastorio2 shelter to be correctly destroyed and recreated between warps to avoid issues.
Version: 0.3.2
Date: 2025.08.05
  Changes:
    - Adjust the given item at start when Krastorio2 is active so people can actually use the item (fission generator uses fuel).
Version: 0.3.1
Date: 2025.08.04
  Changes:
    - Change the factory beacon multiplier to 2x instead 1x, and adjust it's power cost early game.
Version: 0.3.0
Date: 2025.08.02
  Changes:
    - Dimension technologies have been re-adjusted (cost, time, progression). The goal is to have a smoother experience and less wait.
      - Most technologies have their cost reduced (about 50% for early levels).
      - All platform techs have reduced research time (30->15).
      - Harvesters are available after Smeltus upgrade, as soon as Electrified Grounds is researched instead of Uranium Mining (which is still require for indoor drill placement, due to technical limitation).
      - Mobile gate is available earlier, as soon as Warp Generator 2 is researched, instead of requiring Warp Generator 3.
      - Warp Generator 1 is researched after 100 automation science pack, instead of only 25, allowing for more tech choice between the start of the countdown.
Version: 0.2.3
Date: 2025.08.01
  Changes:
    - Change the default tile for platform background to a new one that prevents space platform foundation to be built on it.
    - Remove the settings that allowed it to be changed.
Version: 0.2.2
Date: 2025.07.31
  Compatibility:
    - Add Alien Biomes compatibility.
  Changes:
    - Some planet randomizer changes.
Version: 0.2.1
Date: 2025.07.28
  Changes:
    - Lower research time for some early platform and dimension tech, to speed up progression while keeping cost.
  Compatibility:
    - Add Krastorio2-Space-Out compatibility
      - This also includes loader progression from the mod which is slightly different than Krastorio2
  Bugfixes:
    - Fix missing Krastorio2 resources in map generation settings.
Version: 0.2.0
Date: 2025.07.27
  Changes:
    - Add some lore when unlocking the different surface so it's more clear to people they need electrified ground for energy between surface.
    - Change electrified ground cost and prerequisites.
  Ease of use:
    - Add the ability to tweak the pollution amount generated by the platform. (This doesn't lower your own pollution or the pollution generated by entities)
    - Add a checkbox configuration to get early armor to ease the game (if the player already has armor, the previous is stored in the inventory to save it).
  Bugfixes:
    - Fix potential bug that happen when player connect to the game, if some player are still in Nauvis when intro lab is destroyed.
Version: 0.1.0
Date: 2025.06.27
  Info:
    - Initial release
  Locale:
    - English is available.