Q: How is the compatibility of this mod?
A: I didnt test much. In most cases, it should work mostly. Exception is when mods are changing the vanilla entities. Also, it can happen to get some entities twice if you use other content mods, because rfp is creating everything on its own (imagine getting gold and gold in your map, and the one gold is not recipe-compatible with the other gold, same for assembling machines and so on)
Q: What version is this mod?
A: Currently, i would call it a beta branch. It works in most cases, but i am still looking for some bugs. Also, i want to create more content and improve the graphics in the future. (note: most new items what comes to this mod after you started a map wont exist in your current map to keep the compatibility of old gamesaves alive). Also, i will give every version a sub-name. This version got the name "New horizons" as i wanted to catch a little bit of the "getting something new"-spirit. In future, the sub-names of the versions will be related loose to the topic/improvement of the actual version
Q: Is this mod for me?
A: It is a content mod with some random surprise. I do not know what happens/appears in a certain seed/config. Of course it is a 1-man-project so do not expect too much
Q: Are there new aliens?
A: Maybe
Q: Are there new machines/devices/items?
A: Maybe
Q: Are there new trees, rocks, and such stuff?
A: Maybe
Q: Are there new weapons, ammo types, defense towers?
A: Maybe