Features
- New material processing chains for cleaning and refining resources, making reinforced components, and producing specialty fluids.
- Custom processing machines, with tiers available for selected machines. Machine stats and tiers vary by prototype.
- Additional power generation, energy storage, and power distribution equipment.
- Expanded item and fluid storage, plus custom logistic and construction robots.
- A selection tool for removing trees and supported rock entities.
- Trains and Cargos check: https://mods.factorio.com/mod/RERailworld
Energy
Power Generation
- Steam boilers R2 and R3: The prototypes specify 15 MW and 60 MW of heating capacity, respectively.
- Steam engines R2 and R3: Higher-tier steam engines with custom fluid handling and effectivity settings. Their prototypes do not specify fixed 3.6 MW or 7.2 MW output ratings.
- Solar panels R2–R5: 600 kW, 6 MW, 36 MW, and 150 MW production, respectively.
- Solar panel equipment R2: 100 kW for armor equipment grids.
- Accumulators R2 and R3: 15 MJ and 30 MJ capacity, respectively.
Power Distribution
The mod adds small, medium, and long-range pole variants, a substation variant, and a light pole. The custom substation is R1; there are no R2 or R3 substation prototypes.
Machines and Objects
Processing Machines
The mod adds or extends the following processing equipment:
- Compressor
- Washer chamber
- Water condenser
- Mixer
- Cast chamber
- Heat forge chamber
- Chemical machine
- Enrichment chamber
- Refinery
- Air purification equipment
- Furnaces, assemblers, mining equipment, and a beacon
Some machines have additional tiers, but tiers and specifications differ by machine. Check the in-game recipe and machine tooltip for its crafting speed, power use, fluid connections, and module slots.
Storage and logistics
- Warehouses for item storage.
- Big storage tanks for fluid storage, with multiple tiers.
- Custom logistic and construction robots, logistic chests, and a roboport.
- A custom radar.
Materials and fluids
The added recipes include:
- Clean materials: iron, copper, coal, and steel.
- Components: glue, cable, reinforced components and plates, reinforced gears, and copper gear wheels.
- Specialty fluids: pressurized water, molten iron, copper, steel, and coal, diesel fuel, enriched petroleum, lithium, and other processing fluids.
- Enriched coal and crystalline silicon products.
These materials are used in the mod's machinery, power, storage, and robot recipes.
Quality of Life
- Exoskeleton R2:
A late-game 2×4 equipment module that provides a 100% movement speed bonus.
It frees armor-grid space compared with installing several vanilla exoskeletons, at the cost of drawing up to 1 MW while active.
Research
Optional research chains improve movement speed, inventory capacity, crafting speed, and mining speed.
Each chain can be enabled or disabled in the startup settings.
Starting Robots
When enabled in the startup settings, players begin with modular armor, construction robots, roboports, batteries, and portable solar panels.
Tree and Rock Eraser
The tree-rock-eraser selection tool removes trees and supported rock entities in the selected area.
Rock support includes entities from the base game and Alien Biomes when installed.
It does not remove arbitrary entities.
Defense
- Laser turret R2: A more powerful laser turret with high energy consumption.
Features Removed after Factorio 2.0
- Transport Belts: Improved belt systems for material transport, with higher throughput and specialized variants.
- Incinerator: Waste disposal and resource recovery, converting unwanted items into useful resources.
- Bio-Red: Biological processing systems, using living organisms for specialized production processes.
Credits
I forgot some mods that i used in factorio v < 1.0, but i'm trying to get all of that information.
So right now what i had found from v >= 2.0:
-
Red Extended:
- Tree Eraser
https://mods.factorio.com/mod/tree-eraser - Rock Eraser
https://mods.factorio.com/mod/rock-eraser - AAI Containers & Warehouses -> Big warehouse entity
https://mods.factorio.com/mod/aai-containers - Robot Battery Research
https://mods.factorio.com/mod/Robot_Battery_Research2 - NPUtils Redux
https://mods.factorio.com/mod/NPUtils-redux - NPUtils X Redux
https://mods.factorio.com/mod/NPUtilsX-redux - Krastorio 2 -> Elite Storage Tank
https://mods.factorio.com/mod/Krastorio2 - Simple Silicon -> Idea and solar cell item
https://mods.factorio.com/mod/SimpleSilicon - Yuoki Industries -> Boiler entity
https://mods.factorio.com/mod/Yuoki - Quality of Life research
https://mods.factorio.com/mod/qol_research - Light Bot Start
https://mods.factorio.com/mod/rt-light-bot-start - Extended Laser Turrets -> The idea for a mix of Ranger and Damager
https://mods.factorio.com/mod/Extended-Laser-Turrets
- Tree Eraser
-
Red Railworld Extended:
- ElectricTrain
https://mods.factorio.com/mod/ElectricTrainFix - Yuoki Industries - Railways
https://mods.factorio.com/mod/yi_railway - Angel's Addons - Mass Transit -> Smelting Train entity
https://mods.factorio.com/mod/angelsaddons-mobility - YIR - Uranium Power Trains
https://mods.factorio.com/mod/z_yira_UP
- ElectricTrain