Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.
Mods introducing new content into the game.
Entities which interact with the circuit network.
When reporting bugs like lua crashes, be sure to include full text or screenshot of the error, rough steps to reproduce, or at least what was happening in the game at the time.
You can also report issues on github.
[fixed] Crash with space exploration
posted by
Telkine2018
3 years ago
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Bugs |
3
last message by
Telkine2018
3 years ago
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[wontfix] further ota update suggestions
posted by
completion
4 years ago
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Ideas & suggestions |
17
last message by
mk-fg
3 years ago
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[wontfix] Desync problem in multiplayer
posted by
EugeneX
3 years ago
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Bugs |
1
last message by
mk-fg
3 years ago
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[fixed] Same signal names with diff type in Attach Notes mod
posted by
enji81
3 years ago
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Bugs |
7
last message by
mk-fg
3 years ago
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[lua-qiz] How to wait for signal?
posted by
enji81
3 years ago
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General |
25
last message by
mk-fg
3 years ago
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[fixed] Red line and green output signal separately
posted by
liumailong
4 years ago
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Ideas & suggestions |
7
last message by
Fitwe
3 years ago
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[fixed] Graphics Issue
posted by
Fitwe
3 years ago
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Bugs |
2
last message by
mk-fg
3 years ago
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[lua-qiz] What i am doing wrong??
posted by
atithasos
3 years ago
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General |
3
last message by
atithasos
3 years ago
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[fixed] output not reseting
posted by
Evilness
4 years ago
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General |
10
last message by
mk-fg
4 years ago
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[fixed] Support for on_entity_cloned
posted by
erkle64
4 years ago
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Ideas & suggestions |
2
last message by
erkle64
4 years ago
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[cantfix] Cursor Position
posted by
Dominiquini
4 years ago
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Ideas & suggestions |
3
last message by
Dominiquini
4 years ago
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[fixed] Integration with Schall Circuit Group mod
posted by
Dominiquini
4 years ago
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Ideas & suggestions |
2
last message by
mk-fg
4 years ago
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[fixed] refresh error message for invalid signals
posted by
Bigplume
4 years ago
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Bugs |
4
last message by
Bigplume
4 years ago
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[wontfix] Syntax highlighting would be helpful
posted by
davidhj
4 years ago
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Ideas & suggestions |
1
last message by
mk-fg
4 years ago
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[fixed] lua # operator not working for input/output tables
posted by
lordfwahfnah
4 years ago
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Bugs |
5
last message by
lordfwahfnah
4 years ago
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[fixed] combinator disappears when deconstructing
posted by
lordfwahfnah
4 years ago
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Bugs |
2
last message by
mk-fg
4 years ago
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[lua-qiz] Hope that the built-in commands of MOD are standard functions
posted by
liumailong
4 years ago
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General |
10
last message by
liumailong
4 years ago
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[fixed] signal-anything and signal-everything
posted by
liumailong
4 years ago
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Bugs |
3
last message by
liumailong
4 years ago
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[fixed] Access item information
posted by
completion
4 years ago
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Ideas & suggestions |
31
last message by
completion
4 years ago
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[fixed] ML-window is too large
posted by
ixu
4 years ago
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Ideas & suggestions |
5
last message by
mk-fg
4 years ago
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[fixed] Incorrect inputs shown in GUI when input and output signals are the same
posted by
completion
4 years ago
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Bugs |
4
last message by
mk-fg
4 years ago
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[fixed] Slight gui bug when mousing over script save buttons containing lengthy code
posted by
completion
4 years ago
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Bugs |
3
last message by
mk-fg
4 years ago
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[fixed] Copying code that currently has error copies color also
posted by
completion
4 years ago
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Bugs |
2
last message by
mk-fg
4 years ago
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[fixed] Each time I click save a new line is added to my code
posted by
completion
4 years ago
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Bugs |
2
last message by
mk-fg
4 years ago
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[fixed] negative inputs are not shown in gui
posted by
completion
4 years ago
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Bugs |
2
last message by
mk-fg
4 years ago
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[fixed] high UPS with lots of GUI updates
posted by
completion
4 years ago
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Bugs |
4
last message by
mk-fg
4 years ago
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[fixed] Iterating through inputs
posted by
completion
4 years ago
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General |
23
last message by
completion
4 years ago
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[fixed] Error when setting signal to string
posted by
completion
4 years ago
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Bugs |
6
last message by
mk-fg
4 years ago
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[fixed] Error while running event Moon_Logic::on_gui_opened
posted by
ixu
4 years ago
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Bugs |
1
last message by
mk-fg
4 years ago
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[fixed] Error while running event Moon_Logic::on_gui_opened
posted by
ixu
4 years ago
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Bugs |
9
last message by
mk-fg
4 years ago
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[wontfix] line numbers
posted by
ixu
4 years ago
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Ideas & suggestions |
3
last message by
ixu
4 years ago
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[fixed] strange value of variable "green"
posted by
ixu
4 years ago
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Bugs |
16
last message by
ixu
4 years ago
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[fixed] Arithmetic combinator
posted by
ixu
4 years ago
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General |
11
last message by
mk-fg
4 years ago
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[fixed] game.log does not work
posted by
ixu
4 years ago
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General |
2
last message by
mk-fg
4 years ago
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[fixed] Error while running event Moon_Logic::on_tick
posted by
ixu
4 years ago
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Bugs |
12
last message by
ixu
4 years ago
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[fixed] Error when placing a blueprint with MLC
posted by
ixu
4 years ago
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General |
2
last message by
mk-fg
4 years ago
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[fixed] color of red and green
posted by
ixu
4 years ago
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Ideas & suggestions |
7
last message by
ixu
4 years ago
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[fixed] Error while running event Moon_Logic::on_pre_player_mined_item
posted by
ixu
4 years ago
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Bugs |
1
last message by
mk-fg
4 years ago
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[fixed] output or out?
posted by
ixu
4 years ago
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Ideas & suggestions |
1
last message by
mk-fg
4 years ago
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[fixed] crash when trying to open combinator created from blueprint
posted by
completion
4 years ago
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Bugs |
6
last message by
mk-fg
4 years ago
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