Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.
Mods introducing new content into the game.
Entities which interact with the circuit network.
When reporting bugs like lua crashes, be sure to include full text or screenshot of the error, rough steps to reproduce, or at least what was happening in the game at the time.
You can also report issues on github.
Attempting a 2.0 patch
posted by
smartguy1196
28 days ago
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14
last message by
mk-fg
10 days ago
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[lua-qiz] Combinator Reading Building
posted by
KremowyKitsune
a month ago
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1
last message by
mk-fg
a month ago
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[not-a-bug] Awful multiplayer performance
posted by
Atria
2 months ago
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3
last message by
mk-fg
2 months ago
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[feature] Keeping code as files under some dir
posted by
kaag101
3 months ago
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2
last message by
kaag101
3 months ago
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[lua-qiz] Delay Function
posted by
afewvowels
3 months ago
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5
last message by
mk-fg
3 months ago
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[lua-qiz] Its possible to create a lua Function file?
posted by
Gidedin
11 months ago
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2
last message by
Gidedin
11 months ago
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[lua-qiz] any tips to reduce chance of desync?
posted by
Dial-up
11 months ago
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1
last message by
mk-fg
11 months ago
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[out-of-scope] Vehicle Autopilot
posted by
Zamuchelli
1 year, 1 month ago
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3
last message by
Zamuchelli
1 year, 1 month ago
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[lua-qiz] Is there away to "yield" for a tick from a script?
posted by
btodoroff
1 year, 9 months ago
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2
last message by
btodoroff
1 year, 9 months ago
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[lua-qiz] UPS Optimization
posted by
VerniciousKnid
2 years ago
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12
last message by
dreamw
1 year, 9 months ago
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[lua-qiz] Variable misspelling issue
posted by
VerniciousKnid
2 years ago
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6
last message by
VerniciousKnid
2 years ago
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[lua-qiz] stateful function save between loads
posted by
Thornblood
2 years ago
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5
last message by
mk-fg
2 years ago
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[lua-qiz] Current LUA version
posted by
Thornblood
2 years ago
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2
last message by
Thornblood
2 years ago
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[lua-qiz] Each Anything Everything
posted by
leitk
2 years ago
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3
last message by
mk-fg
2 years ago
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[showcase] How to make a state machine
posted by
Progor
2 years ago
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8
last message by
mk-fg
2 years ago
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[idea] Community Discord/etc.?
posted by
Progor
2 years ago
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2
last message by
Progor
2 years ago
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[lua-qiz] Train Stop Name Pull
posted by
Sdclark99
2 years ago
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8
last message by
mk-fg
2 years ago
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[fixed] Setting out to zero
posted by
leitk
2 years ago
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2
last message by
leitk
2 years ago
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[lua-qiz] Bitwise operations
posted by
leitk
2 years ago
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4
last message by
mk-fg
2 years ago
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[lua-qiz] top-N signal values
posted by
Sdclark99
2 years ago
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7
last message by
Sdclark99
2 years ago
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[lua-qiz] How to call red/green wire input values
posted by
abinbarrymore
3 years ago
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5
last message by
MaZy
2 years ago
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[lua-qiz] Can i find_entities_filtered around the combinator itself?
posted by
Shadoxa
3 years ago
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5
last message by
mk-fg
3 years ago
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[lua-qiz] Can I somehow import code form other lua-controllers?
posted by
Rubenz
3 years ago
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6
last message by
Captain_Profit
3 years ago
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[lua-qiz] How to validate signal names?
posted by
U.N.Owen
3 years ago
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4
last message by
mk-fg
3 years ago
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[lua-qiz] Bug or not? Outdated ouput signals not clearing by default.
posted by
U.N.Owen
3 years ago
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4
last message by
mk-fg
3 years ago
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[lua-qiz] Wire change detection
posted by
LoneWolf_LWP
3 years ago
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2
last message by
LoneWolf_LWP
3 years ago
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[fixed] Conflicting Signals with mod Crafting Combinator
posted by
ixu
3 years ago
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3
last message by
mk-fg
3 years ago
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[lua-qiz] How to wait for signal?
posted by
enji81
3 years ago
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25
last message by
mk-fg
3 years ago
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[lua-qiz] What i am doing wrong??
posted by
atithasos
3 years ago
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3
last message by
atithasos
3 years ago
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[fixed] output not reseting
posted by
Evilness
3 years ago
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10
last message by
mk-fg
3 years ago
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[lua-qiz] Hope that the built-in commands of MOD are standard functions
posted by
liumailong
4 years ago
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10
last message by
liumailong
4 years ago
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[fixed] Iterating through inputs
posted by
completion
4 years ago
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23
last message by
completion
4 years ago
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[fixed] Arithmetic combinator
posted by
ixu
4 years ago
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11
last message by
mk-fg
4 years ago
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[fixed] game.log does not work
posted by
ixu
4 years ago
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2
last message by
mk-fg
4 years ago
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[fixed] Error when placing a blueprint with MLC
posted by
ixu
4 years ago
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2
last message by
mk-fg
4 years ago
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