Thinking more about differences between these combinator styles, I came to like the idea of using one with separate (and easily connectable anyway) inputs/outputs more and more, so will change the combinator type here after all.
(or technically not change, as the implementation trick is to add same constant combinator, but invisible and connected to actually placed arithmetic/decider one outputs, and run everything pretty much in the same way otherwise)
Will probably handle the migration by placing all existing combinator code into presets, issuing a message about it, and just removing old ones, to avoid needing to do messy and error-prone one-off rebuilding and reconnecting for a larger entity.
Thank you for the idea!
Also, would you happen to know of any good sprite/image for new 2x1 thing?
(anything symmetrical and with roughly same style/perspective should work, easy to copy-paste colored leads from factorio sprites onto it)
I'm thinking to put some kind of thinking/glowing moon-orb on top of recolored decider combinator, but that's not very creative... wonder if maybe there's a good "brain in a round-ish jar" sprite to borrow somewhere...