Moon Logic deprecated

by mk-fg

Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.

Content
2 years ago
1.0 - 1.1
4.97K
Circuit network

g [fixed] Error when placing a blueprint with MLC

4 years ago

6383.533 Error MainLoop.cpp:1207: Exception at tick 870542: Die Mod Creative Mod (1.6.0) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event creative-mod::on_tick (ID 0)
Die Mod Moon Logic (0.0.4) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event Moon_Logic::script_raised_revive (ID 79)
Moon_Logic/control.lua:224: attempt to index local 'e' (a nil value)
stack traceback:
Moon_Logic/control.lua:224: in function <Moon_Logic/control.lua:222>
stack traceback:
creative-mod/scripts/util.lua:227: in function 'revive_entity_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2788: in function 'tick'
creative-mod/scripts/events.lua:185: in function <creative-mod/scripts/events.lua:154>
stack traceback:
[C]: in function 'revive'
creative-mod/scripts/util.lua:227: in function 'revive_entity_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2788: in function 'tick'
creative-mod/scripts/events.lua:185: in function <creative-mod/scripts/events.lua:154>

4 years ago

Error while running event Moon_Logic::script_raised_revive (ID 79)

Oh, interesting, it's not just "robot built a thing", but apparently some cheats.lua script in creative mode creating it artificially and then raising that event.
Entity is somewhat annoyingly called just "entity" instead of "created_entity" there, apparently, unlike all other entity-creation events, will add to 0.0.5 as well.

4 years ago
(updated 4 years ago)

Should be fixed in 0.0.5. Thanks for reporting!

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