Yup. I think these all were added in the Sandboxed version, so maybe I should've started with simplier LuaCombinator2 anyway, but oh well.
2x1 version has separated inputs and outputs, but then red/green wire kinda does same on constant combinator already, and you can convert, aggregate or shift/encode signals in various ways, so I don't seem to understand the point of going to rather extreme lengths for having many separated wire inputs and outputs.
I think lamp/clone ones can maybe be copy-pasted via blueprint retaining their connection, so point of them is to have a kind of long-range signal transmission via hacks, but then there're like 10 mods doing that thing with nice animated radio towers, and code for this thing is in rather complicated metatable moon logic like https://github.com/mk-fg/games/blob/84473f6/factorio/Moon_Logic/control.lua#L270-L467 all over the place, so I think they all have to go :)