signal-anything and signal-everything
Value is always 0
red['signal-anything']
red['signal-everything']
Will cause the game to crash
out['signal-anything'] =1
out['signal-everything'] =1
...
Error while running event Moon_Logic::on_tick (ID 0)
Constant combinator: invalid signal in parameters: signal-everything
stack traceback:
Moon_Logic/control.lua:191: in function 'mlc_update_output'
Moon_Logic/control.lua:529: in function 'run_moon_logic_tick'
Moon_Logic/control.lua:462: in function <Moon_Logic/control.lua:444>
stack traceback:
[C]: in function 'newindex'
__Moon_Logic/control.lua:191: in function 'mlc_update_output'
Moon_Logic/control.lua:529: in function 'run_moon_logic_tick'
Moon_Logic/control.lua:462: in function <Moon_Logic/control.lua:444>
Error while running event Moon_Logic::on_tick (ID 0)
Constant combinator: invalid signal in parameters: signal-anything
stack traceback:
Moon_Logic/control.lua:191: in function 'mlc_update_output'
Moon_Logic/control.lua:529: in function 'run_moon_logic_tick'
Moon_Logic/control.lua:462: in function <Moon_Logic/control.lua:444>
stack traceback:
[C]: in function 'newindex'
__Moon_Logic/control.lua:191: in function 'mlc_update_output'
Moon_Logic/control.lua:529: in function 'run_moon_logic_tick'
Moon_Logic/control.lua:462: in function <Moon_Logic/control.lua:444>
...