Built-in-Beacons

by V453000

Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.

Content
4 years ago
0.18 - 1.1
1.46K
Manufacturing

[1.1.4] Pumpjack mod settings not activating?

posted by TSP 4 years ago
Bugs
0
last message by TSP 4 years ago

Broken in Factorio 1.1.

posted by MasterBuilder 4 years ago
Bugs
1
last message by V453000 4 years ago

Can't open the HUD of the oil pump extractor 3

posted by Teneombre 4 years ago
Bugs
3
last message by V453000 4 years ago

No Energy Increase for Fullspeed Productivity Modules?

posted by theqmann 4 years ago
Bugs
5
last message by EagleRed 4 years ago

My beacon 3 Labs are affected by beacons causing

posted by zocke1r 4 years ago
Bugs
2
last message by V453000 4 years ago

Conflict with Creative Mod

posted by malventano 4 years ago
Bugs
6
last message by JohnyDL 4 years ago

The increase in the amount of oil in the well when installing oil derricks from the mod

posted by FURRKA 4 years ago
Bugs
8
last message by FURRKA 4 years ago

Conflict with Geothermal generator

posted by eddye00 4 years ago
Bugs
1
last message by V453000 4 years ago

Drills and Pumpjacks Should Have 6 slots?

posted by uraniumanchor 4 years ago
Bugs
1
last message by V453000 4 years ago