Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Mods introducing new content into the game.
Furnaces, assembling machines, production chains.
[1.1.4] Pumpjack mod settings not activating?
posted by
TSP
3 years ago
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Bugs |
0
last message by
TSP
3 years ago
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Broken in Factorio 1.1.
posted by
MasterBuilder
3 years ago
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Bugs |
1
last message by
V453000
3 years ago
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Can't open the HUD of the oil pump extractor 3
posted by
Teneombre
3 years ago
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Bugs |
3
last message by
V453000
3 years ago
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No Energy Increase for Fullspeed Productivity Modules?
posted by
theqmann
3 years ago
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Bugs |
5
last message by
EagleRed
3 years ago
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My beacon 3 Labs are affected by beacons causing
posted by
zocke1r
4 years ago
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Bugs |
2
last message by
V453000
3 years ago
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Conflict with Creative Mod
posted by
malventano
4 years ago
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Bugs |
6
last message by
JohnyDL
4 years ago
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The increase in the amount of oil in the well when installing oil derricks from the mod
posted by
FURRKA
4 years ago
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Bugs |
8
last message by
FURRKA
4 years ago
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Conflict with Geothermal generator
posted by
eddye00
4 years ago
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Bugs |
1
last message by
V453000
4 years ago
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Drills and Pumpjacks Should Have 6 slots?
posted by
uraniumanchor
4 years ago
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Bugs |
1
last message by
V453000
4 years ago
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