Built-in-Beacons

by V453000

Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.

Content
4 years ago
0.18 - 1.1
1.46K
Manufacturing

b Conflict with Geothermal generator

4 years ago

Hi!
Apparently this mod is conflicting with "Geothermal generator". Follow the error log:


Error ModManager.cpp:1440: Error while running setup for entity prototype "generat-ter" (mining-drill): next_upgrade target (beaconed-pumpjack) must have the same bounding box.
Initial atlas bitmap size is 16384
Created atlas bitmap 2048x576 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
Parallel Sprite Loader initialized (threads: 3)
Sprites loaded
Generated mipmaps (5) for atlas [0] of size 2048x576
Custom mipmaps uploaded.
Custom inputs active: 89
Factorio initialised
Mods to disable:Falha ao carregar mods: Error while running setup for entity prototype "generat-ter" (mining-drill): next_upgrade target (beaconed-pumpjack) must have the same bounding box.

Mods para serem desativados:
• geothermalgen
• Squeak Through


Thanks

4 years ago

Hi, I'm quite sure Squeak Through is causing the issue as it does change bounding boxes. My mod doesn't touch bounding boxes at all.

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