Customizable Power Armor Mk2 grid through mod settings, without adding extra entities or recipes.
Customizable Radar ranges through mod settings.
Adds a buildable 82 tile wide Factorio logo.
Adds burner filter inserters with 1 filter from the start of the game.
Editing blueprints while preserving their name and settings.
Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Adds 3x3 tile electric furnaces available early.
Yellow and red underground belts get the same max length as the Express underground belt.
Oil changes discussed in FFF 305. EXCEPT the reserved fluid boxes as there is a bug currently.