Built-in-Beacons

by V453000

Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.

Content
3 years ago
0.18 - 1.1
1.46K
Manufacturing

b Broken in Factorio 1.1.

3 years ago

After changing info.json to get it to load, it fails with:
Error ModManager.cpp:1552: Failed to load mod "Built-in-Beacons": Built-in-Beacons/prototypes/beaconed-centrifuge.lua:118: attempt to index field 'animation' (a nil value)
stack traceback:
Built-in-Beacons/prototypes/beaconed-centrifuge.lua:118: in main chunk
[C]: in function 'require'
Built-in-Beacons/data.lua:271: in main chunk

Basically the animation field is gone from the centrifuge prototype.
If I remove the whole for i,layer in pairs(beaconed_centrifuge.animation.layers) do section in each of the beaconed-centrifuge{1,2,3}.lua files, the mod works just fine.

I made a PR for it: https://github.com/V453000/Built-in-Beacons/pull/3

Just putting a thread here so others can find it if needed.

3 years ago

Solved, thank you for your efforts though!

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