Built-in-Beacons

by V453000

Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.

Content
4 years ago
0.18 - 1.1
1.46K
Manufacturing

b Can't open the HUD of the oil pump extractor 3

4 years ago

When builded, I can't interact with the pumpjack 3 (didn't try with the one and the two but the vanilla works well) and therefore, I can't put your modded productivity module inside. I'm on the latest realease (.35 if I remember well). The pumpjack still produce oil, I just can't put module in.

4 years ago

Haha, yeah that's not the most intuitive change :D. The modded miners and pumpjacks simply don't have module slots, their behaviour is already adjusted to work like if they had speed modules in them.

It would make sense to re-add 1 module slot just to let you open the GUI. I will do that at some point probably.

4 years ago

Oh, didn't know you can't use productivity module there. Sorry !

4 years ago

You can but it generally doesn't make much sense because it significantly decreases the speed of the machine, and the miner likely already has a high productivity bonus from Mining productivity research, which doesn't multiply with module bonus.

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