The increased energy consumption is already calculated in the beaconed machines, technically speaking if you're using the beaconed machines without the fullspeed productivity modules then you're paying the electricity price without gaining the productivity bonus. But then, the beaconed machines are so expensive compared to the fullspeed productivity modules that it makes little sense to use them without the modules.
If the modules increased the power consumption then it would indeed multiply the already huge number so it would be crazy. And module effects can't have higher precision than 0.1.
Also, the beaconed machines cannot accept any modules with power adjusting effects. This is to prevent speed, effectivity modules, or even vanilla productivity modules to be put in, as any of those modules would make the beaconed machines even more crazy.
It's not a perfectly intuitive or flexible implementation, but for the most common usage (fullspeed prod modules in beaconed machines) it works perfectly, and the rest is too few cases to care about in my opinion.