Built-in-Beacons

by V453000

Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.

Content
4 years ago
0.18 - 1.1
1.46K
Manufacturing

b The increase in the amount of oil in the well when installing oil derricks from the mod

4 years ago

Hello! During the construction of an improvement in the field of oil production, I noticed a strange thing. When I put the oil rigs from your mod, the amount of oil produced increased sharply in the well into which the rig from your mod was delivered. At the same time, the increase varies at different ranges of oil derricks. With dash MK1, an increase of about 2.2 times. With MK2, an increase of almost 3 times and with the dash MK3 4 times.
My question is, is this a bug or was it planned like that? It just changes the amount of resources received from one well ..

4 years ago

I'm not sure if I understand properly, but the mod should definitely not affect the resource patch itself. Sure, the faster machines get more oil out of the single patch simply because the machine is faster, but nothing else.
The pumpjacks expect you fit 3 speed modules in and 4 beacons around if I remember correctly, so in such circumstance it should work identically to vanilla.

4 years ago

I will give an example to make it more clear. I have an oil well with a total return of 880%. If you take the formula, then I must get 88.0 units of oil per cycle for 300 cycles. Which is what vanilla oil derricks do. But I use the MK3 oil rig for faster production. And here the formula is already not working. As I wrote earlier, the magnification in the tower MK3 is 4 times. And this tower is already pumping out not 88.0 units of oil per cycle, but 352 units of oil per cycle, despite the fact that the total profitability of the well has not changed and is also 880% .

4 years ago

So... You mean it seems to have a productivity bonus AND a speed bonus?

4 years ago

Speed bonus, this is understandable, the lighthouses after all. But the fact that production sharply increases several times is strange ..

4 years ago

Well if the machine speed is faster, of course you get things faster. Sure, with standard resources it just makes them run out quicker while the resources will deplete that much quicker. Oil just doesn't deplete past the minimum yield. Is that all that's happening, or is there some bug?

4 years ago

No, that’s all

4 years ago

That's fine then, as the exact same behaviour happens with beacons and speed modules in vanilla.

4 years ago

Ok

New response