Welcome to the Factorio: Space Age 10x Challenge
The 10x Challenge (10xC) is a set of mods and settings designed to provide a new experience for players that have completed space age and are looking for something new. 10xC does not contain any new planets or space locations and is designed to be slightly larger experience than space age in scope but much longer in length.
All required mods to play the 10xC are included as dependencies with this parent mod.
This mod also has many optional dependencies which are QoL / Tweaks that do not impact gameplay that I believe will offer the best experience. Feel free to use as many or few as you like and add your own if desired.
Please do not add additional content Mods
A recommended map preset has been included, feel free to change most things to suit yourself except technology cost
10xC is intended to be a cohesive curated experience that adding additional mods to may break the gameplay flow allowing you to do things in a way that is not intended and ruin your experience.
So then what is the 10x Challenge like you ask?
The 10xC was born from my great enjoyment of Space Age and wanting more. I wanted more, longer, and harder of an experience than Space Age offered while not overly complicating things and adding too much. A lot got left on the cutting room floor but that will have to wait for another day and another mod-pack. The goal of the mod pack is to give an experience you know with the core of the game being the same and all your endgame builds being completely different or new.
When I was first putting together the mod pack and deciding what to include I realized a lot of the things I wanted came out to 10, so I just leaned into it.
All technologies cost 10 times more.
All space distances are 10 times as long.
You can research additional landing pads per surface.
New nuclear science pack and a better centrifuge.
Demolisher breeding and invasive soil.
Two more Qualities making out at bonus level 10 for +300%.
Nuclear Artillery!
Bigger roboport.
Rockets are 10 times more expensive and rocket parts are no longer made in the silo and varied by planet.
Recycler nerfed to only give back 10% instead of 25%.
No more productivity cap.
No more quality shortcuts with asteroid rerolling, LDS shuffle, or quality-cycling.
Additional tier of belts that has a max throughput of 960 items/s.
Two tiers of loaders, turbo and quantum.
Cryogenics making items spoil 10 times slower.
A new tier of modules for insane bonuses.
Warehouses.
New and bigger enemies.
Quality trains.
New recipes and more.