Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Applies the mining productivity bonus to Angel's Refining's crystallizers. ReForked by TidalZelda, Updated from monke's, original author minno
Small changes concerning balance, gameplay, or graphics.
Change mining speed & area size for all Mining Drills, pumping speed for all Pumpjacks by a factor. Energy use and pollution rate auto-scale to preserve game balance. Option for simpler uranium mining (not cheaty). Based on the mods "Instant Mining Drill" by darkfrei and "Mining Drill Bigger Area" by jackar. Has greatly improved mod compatibility.
Small changes concerning balance, gameplay, or graphics.
The SuperEngineer phenomenon is banished forthwith from Nauvis. Experience reduced crafting and mining speeds, and you can only carry a limited amount in inventory without impeding your movement severely.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to configure the game speed, along with the player's running, mining and crafting speed in the mod settings.
Small changes concerning balance, gameplay, or graphics.
Increase the yield of a core mining drill by giving it a special fluid.
Small changes concerning balance, gameplay, or graphics.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.
Small changes concerning balance, gameplay, or graphics.
A mod that changes the mining drill mk2 to be more appropriate for AAI Industry.
Small changes concerning balance, gameplay, or graphics.
Mining a corpse equips your armor first before trying to insert the other items.
Small changes concerning balance, gameplay, or graphics.
In case your mods configuration leads to weird problems requiring you to periodically call Mining Drones rescan manually – this tiny mod will work for you calling resources rescan automatically. By default it activates each 5 seconds, see startup settings to adjust, also there is a runtime/map setting to enable printing so that you can verify that it works as intended.
Small changes concerning balance, gameplay, or graphics.
Adds setting to grant bonus inventory slots as well as manual crafting, manual mining and walking speed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Per-player control for visibility and color of status bars: - Player: Mining Progress, Health, Shield, Battery, & Armor Durability - Vehicle: Health, Shield, & Battery
Small changes concerning balance, gameplay, or graphics.
Makes stack sizes, and/or furnace, assembling machine, and mining drill and belt speeds higher (or lower! [configurable])
Small changes concerning balance, gameplay, or graphics.
Applies the mining productivity bonus to Angel's Refining's crystallizers. forked by monke, original author minno
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.